• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Buzzyboy

BufferStrategy with Canvas, still slight flicker

0 posts in this topic

I still have a little bit of a flicker.

 

I've heard it could quite possibly be something with the refresh rate.

 

There is never really too much of a flicker, just usually 1 square, but can sometimes be several squares.

 

Here's the code.

 

/**
 * @(#)MapPanel2.java
 *
 *
 * @author
 * @version 1.00 2012/8/11
 */

package client.panel;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.Transparency;
import java.awt.event.KeyEvent;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.net.URL;
import java.util.ArrayList;

import javax.imageio.ImageIO;

import client.AnimalForest;

import common.Function;
import common.Movable;
import common.Player;
import common.item.Item;
import common.npc.NPC;
import common.tile.Tile;

public class MapPanel extends Canvas {

	private BufferStrategy buffer;
	private Graphics2D g;
	private long lastLoopTime;
	public AnimalForest game;
	public Image[][] critters;
	private Image attacking;
	private Image[] rain;
//	private String lume;
	private ArrayList<Lume> lumes;
	private ArrayList<Missile> missiles;
	private String names;
	public int mouseX,mouseY;
	private boolean nightvision = false;
	public int pixel_x=0,
			   pixel_y=0,
			   frame,
			   walkFrame,
			   dist=7,
			   startX, startY, endX, endY,
			   weatherFrame,
			   FPS=0;


	MapPanelMouseListener mpml;
	public void addMissile(String icon,int x,int y,Movable targ) {
		Missile m = new Missile(icon,x,y,targ);
		missiles.add(m);
	}
	public MapPanel(AnimalForest g) {
		this.game=g;
		lumes = new ArrayList<Lume>();
		missiles = new ArrayList<Missile>();
		setFocusable(false);
		loadImages();
		setIgnoreRepaint(true);
		mpml = new MapPanelMouseListener(this);
		this.addMouseListener(mpml);
		this.addMouseMotionListener(mpml);
	}
	public void initGL() {
		
	}
	public Image loadImage(String ref) {
		try {
			URL url = this.getClass().getClassLoader().getResource(ref);
			BufferedImage sourceImage = ImageIO.read(url);
			GraphicsConfiguration gc = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
			Image image = gc.createCompatibleImage(sourceImage.getWidth(),sourceImage.getHeight(),Transparency.BITMASK);
			// draw our source image into the accelerated image
			image.getGraphics().drawImage(sourceImage,0,0,null);
			return image;
		} catch(Exception e) {
			e.printStackTrace();
			return null;
		}
	}
	public boolean mouseOn(int drawx,int drawy) {
		if(mpml==null)return false;
		int mx = mpml.mx;
		int my = mpml.my;
		if(mx>=drawx&&mx<=drawx+32) {
			if (my>=drawy&&my<=drawy+32) {
				return true;
			} else {
				return false;
			}
		} else {
			return false;
		}
	}
	public Image convertImage(BufferedImage sourceImage) {
		GraphicsConfiguration gc = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
		Image image = gc.createCompatibleImage(sourceImage.getWidth(),sourceImage.getHeight(),Transparency.BITMASK);
		// draw our source image into the accelerated image
		image.getGraphics().drawImage(sourceImage,0,0,null);
		return image;
	}
	public void loadImages() {
		BufferedImage[][] critters2=new BufferedImage[12][3];
		critters2[0]=Function.divideImage(game.Function.loadImageLocal("images/critters/badger.PNG",null),32,32);
		critters2[1]=Function.divideImage(game.Function.loadImageLocal("images/critters/beaver.PNG",null),32,32);
		critters2[2]=Function.divideImage(game.Function.loadImageLocal("images/critters/ferret.PNG",null),32,32);
		critters2[3]=Function.divideImage(game.Function.loadImageLocal("images/critters/fox.PNG",null),32,32);
		critters2[4]=Function.divideImage(game.Function.loadImageLocal("images/critters/hedgehog.PNG",null),32,32);
		critters2[5]=Function.divideImage(game.Function.loadImageLocal("images/critters/mouse.PNG",null),32,32);
		critters2[6]=Function.divideImage(game.Function.loadImageLocal("images/critters/rabbit.PNG",null),32,32);
		critters2[7]=Function.divideImage(game.Function.loadImageLocal("images/critters/rat.PNG",null),32,32);
		critters2[8]=Function.divideImage(game.Function.loadImageLocal("images/critters/shrew.PNG",null),32,32);
		critters2[9]=Function.divideImage(game.Function.loadImageLocal("images/critters/skunk.PNG",null),32,32);
		critters2[10]=Function.divideImage(game.Function.loadImageLocal("images/critters/squirrel.PNG",null),32,32);
		critters2[11]=Function.divideImage(game.Function.loadImageLocal("images/critters/weasel.PNG",null),32,32);
		attacking=game.Function.loadImageLocal("images/GUI/attacking.PNG",new Color(255,0,255));
		rain=Function.divideImage(game.Function.loadImageLocal("images/rain.PNG",new Color(255,0,255)),32,32);

		BufferedImage[] tiles2=Function.divideImage(game.Function.loadImageLocal("images/tiles.PNG",new Color(255,0,255)),32,32);
		critters=game.imageset.convertToAccelerated(critters2);
	}
	public void initGraphics() {

		createBufferStrategy(2);
		buffer=getBufferStrategy();
		g = (Graphics2D)buffer.getDrawGraphics();
		mainLoop();
	}
	public void paintTiles(int dist) {
    	int startX=game.src.x-(dist-1);
    	int startY=game.src.y-(dist-2);
    	if(startX<0)startX=0;
    	if(startY<1)startY=1;
    	int endX=game.src.x+dist;
    	int endY=game.src.y+dist;
		if(endX>game.map.getWidth())endX=game.map.getWidth();
		if(endY>game.map.getHeight())endY=game.map.getHeight();
    	for(int x=startX;x<endX;x++) {
    	for(int y=startY-1;y<endY;y++) {
    		if(game.map.tiles[x][y]!=null) {
    			paintTile(game.map.tiles[x][y]);
    		}
    	}
    	}
	}
	public void paintTile(Movable t) {
		if(t==null)return;
		int drawX=t.getDrawX(game.src)+pixel_x;
		int drawY=t.getDrawY(game.src)+pixel_y;
		g.drawImage(game.imageset.getImg(t),drawX,drawY,null);
		if(game.rain&&game.src.z!=0&&game.src.lastburrow.length()<=2)g.drawImage(rain[weatherFrame],drawX,drawY,null);
		if(t.desc!=null&&t.desc.startsWith("burrow")&&mouseX==t.x&&mouseY==t.y) {
//			g.drawImage(set[t.icon],drawX+pixel_x,drawY+pixel_y,null);
//			g.drawImage(imgSet[t.icon+1],drawX+pixel_x,drawY+pixel_y,null);
			g.setColor(Color.red);
//			names+=t.name+"=red;";
//			g.drawString(t.name,drawX-(t.name.length()/2)*3,drawY-10);
		}
	}
	public void paintGround(boolean npconly, int dist) {
		int drawNames=0;
    	for(Movable m : game.map.ground) {
    		if(m.inRange(game.src,dist)) {
    			int drawX=m.getDrawX(game.src)+pixel_x;
    			int drawY=m.getDrawY(game.src)+pixel_y;
	    		if(m instanceof NPC) {
	    			NPC p = (NPC)m;
	    			g.setColor(Color.white);
					g.drawImage(critters[Function.race2id(p.race)][0],drawX,drawY,32,32,null);
					if(mouseX==m.x&&mouseY==m.y&&npconly) {
						names+=m.name+"=yellow;";
//						g.drawString(p.name,drawX-(p.name.length()/2)*3,drawY-10);
					}
	    		}if(m instanceof Item&&!npconly) {
					g.drawImage(game.imageset.getImg(m),drawX,drawY,32,32,null);
					Item item=(Item)m;
					if(!npconly&&item.enchanted.equals("Lit"))lumes.add(new Lume(m.x,m.y,1));
					if(!npconly&&item.enchanted.equals("Lit3"))lumes.add(new Lume(m.x,m.y,3));
					if(item.name.equals("Glowstone"))lumes.add(new Lume(m.x,m.y,Integer.parseInt(item.enchanted)));
	    			if(mouseX==m.x&&mouseY==m.y) {
		    			g.setColor(Color.white);
						names+=m.name+"=white;";
//						g.drawString(m.name,drawX-(m.name.length()/2)*3,drawY-10+(drawNames*13));
//	    				drawNames++;
	    			}
	    		}if(m instanceof Tile) {
	    			Tile tile = (Tile)m;
	    			if(!npconly||tile.layer>=2) {
		    			g.setColor(Color.red);
						g.drawImage(game.imageset.getImg(tile),drawX,drawY,32,32,null);
		    			if(tile.layer==0&&mouseX==m.x&&mouseY==m.y) {
							names+=m.name+"=white;";
//							g.drawString(m.name,drawX-(m.name.length()/2)*3,drawY-10);
		    			}
	    			}
	    		}
    		} else if(m.inRange(game.src,7)) {
    			if(m.isItem()) {
					Item item=(Item)m;
					if(!npconly&&item.enchanted.equals("Lit"))lumes.add(new Lume(m.x,m.y,1));
					if(!npconly&&item.enchanted.equals("Lit3"))lumes.add(new Lume(m.x,m.y,3));
					if(item.name.equals("Glowstone"))lumes.add(new Lume(m.x,m.y,Integer.parseInt(item.enchanted)));

    			}
    		}
    	}
	}
	public void paintSelf() {
    	if(!game.src.hasTweak("Hiding")) {
//			BufferedImage img = critters[game.src.icon][game.src.currentFrame];
			int frame=game.src.getFrame();
			if(pixel_x!=0||pixel_y!=0) {
				frame+=walkFrame;
			}
			Image img = critters[game.src.icon_state][frame];
			if(img.getWidth(null)>32||img.getHeight(null)>32) {
		    	g.drawImage(img,160-(img.getWidth(null)-32)/2,160-(img.getHeight(null)-32)/2,null);
			} else 	g.drawImage(img,160,160,null);
    	}
	}
	public void paintMissiles() {
		for(Missile m : missiles) {
			int drawX=0;
			int drawY=11;
			drawX+=5+(m.x-game.src.x);
			drawY-=(6+(m.y-game.src.y));
			drawX*=32;drawY*=32;
			drawX+=pixel_x;drawY+=pixel_y;
			drawX+=m.pixel_x;drawY+=m.pixel_y;
			g.drawImage(game.imageset.getImg(m.icon,m.dir,m.currentFrame),drawX,drawY,null);
		}
	}
	public void paintPlayers(int dist) {
//    	g.setColor(Color.white);
    	for(Player p : game.getActivePlayers()) {
    		if(game.src.inRange(p,7)||game.src.inRange(p,7)&&game.src.isLumed()) {
        		if(p.hasTweak("Invisibility"))continue;
    			if(p.hasTweak("Hiding")&&!game.src.hasTweak("True Sight"))continue;

    			int drawX=p.getDrawX(game.src);
    			int drawY=p.getDrawY(game.src);
				drawX+=pixel_x+p.pixel_x;
				drawY+=pixel_y+p.pixel_y;

				int frame=p.getFrame();
				if(p.pixel_x!=0||p.pixel_y!=0) {
					frame+=walkFrame;
				}
				g.drawImage(critters[p.icon_state][frame],drawX,drawY,null);
				if(game.server.target==p) {
					g.drawImage(attacking,drawX+8,drawY-16,null);
					String thename=p.initialname+" the "+Function.id2race(p.icon_state);
					names+=thename+"=red="+drawX+"="+drawY+";";
//					g.drawString(thename,drawX-(thename.length()/2)*3,drawY-10);
				} else if(mouseOn(drawX,drawY)||game.kl.keydown==KeyEvent.VK_CONTROL){
					String thename=p.initialname+" the "+Function.id2race(p.icon_state);
					names+=thename+"=red="+drawX+"="+drawY+";";
//					g.drawString(thename,drawX-(thename.length()/2)*3,drawY-10);
				}
    		}
    	}
	}
	public void paintNames() {
		if(names==null||names.equals(""))return;
		int amount=0;
		for(String info : names.split(";")) {
			String[] split = info.split("=");
			int drawX=0;
			int drawY=11;
			drawX+=5+(mouseX-game.src.x);
			drawY-=(6+(mouseY-game.src.y));
			drawX*=32;drawY*=32;
			drawX+=pixel_x;drawY+=pixel_y;
			if(split[1].equals("white")) {
				g.setColor(Color.white);
			} else if(split[1].equals("yellow")) {
				g.setColor(Color.yellow);
			} else if(split[1].equals("red")) {
				g.setColor(Color.green);
			}
			if(split.length>2) {
				try {
					g.drawString(split[0],(Integer.parseInt(split[2]))-(split[0].length()/2)*3,(Integer.parseInt(split[3]))-10-(amount*11));
				} catch(Exception e) {
					g.drawString(split[0],(drawX)-(split[0].length()/2)*3,(drawY)-10-(amount*11));
					amount++;
				}
			} else {
				g.drawString(split[0],(drawX)-(split[0].length()/2)*3,(drawY)-10-(amount*11));
				amount++;
			}
		}
		names="";
	}
	public int getDrawX(Player p) {
		int drawX=0;
		drawX+=5+(p.x-game.src.x);
		drawX*=32;
		drawX+=pixel_x;
		drawX+=p.pixel_x;
		return drawX;
	}
	public int getDrawY(Player p) {
		int drawY=11;
		drawY-=(6+(p.y-game.src.y));
		drawY*=32;
		drawY+=pixel_y;
		drawY+=p.pixel_y;
		return drawY;
	}
	public void nightTile() {
		try {
			if(game.src.isLumed()) {
				lumes.add(new Lume(game.src.x,game.src.y,game.src.getLume()));
			}
			for(Player p:game.getActivePlayers()) {
	    		if(game.src.inRange(p,10)&&p.isLumed()) {
	    			lumes.add(new Lume(p.x,p.y,p.getLume()));
	    		}
			}
		int[][] lumed = new int[game.map.getWidth()][game.map.getHeight()];
		for(Lume lume : lumes) {
			int theX=lume.x;
			int theY=lume.y;
			int dist=lume.power;
			for(int x=Math.max(0, theX-dist);x<Math.min(game.map.getWidth(), (theX+(dist+1)));x++) {
			for(int y=Math.max(0, theY-dist);y<Math.min(game.map.getHeight(),theY+(dist+1));y++) {
				int theDist=game.src.getDist(x,y);
				if(theDist>2) {

					Tile t = game.map.tiles[x][y];
					if(t==null)continue;
					int darkness=t.getDist(theX,theY)+game.src.getDist(x,y)-(dist/2);
					if(darkness>=6)darkness=5;
					try {
						if(lumed[x][y]==0||lumed[x][y]>darkness) {
							lumed[x][y]=darkness;
						}
					} catch(Exception e) {
					}
				} else {
					lumed[x][y]=-1;
				}
			}
			}
		}

		for(int x=Math.max(0, game.src.x-7);x<Math.min(game.map.getWidth(), (game.src.x+(7)));x++) {
		for(int y=Math.max(0, game.src.y-7);y<Math.min(game.map.getHeight(),game.src.y+(7));y++) {
			if(lumed[x][y]==0)continue;
			Tile t = game.map.tiles[x][y];
			if(t==null)continue;
			paintTile(t);
			int drawX=t.getDrawX(game.src)+pixel_x;
			int drawY=t.getDrawY(game.src)+pixel_y;

			for(Movable M : game.map.getGrounds(x,y)) {
				paintTile(M);
			}
			if(game.map.getWidth()<60)continue;
			if(lumed[x][y]>0) {
				g.drawImage(game.darkness[lumed[x][y]],drawX,drawY,32,32,null);
			}
		}}
		
		
		} catch(Exception e){e.printStackTrace();}
		lumes.removeAll(lumes);
	}
	public void paintShadows(int z, int dist2) {
		int disty=6;
    	int startX=game.src.x-(disty-1);
    	int startY=game.src.y-(disty-1);
    	if(startX<0)startX=0;
    	if(startY<1)startY=1;
    	int endX=game.src.x+disty;
    	int endY=game.src.y+disty;
    	int xx=0,yy=0;
		if(endX>game.map.getWidth())endX=game.map.getWidth()-1;
		if(endY>game.map.getHeight())endY=game.map.getHeight()-1;
		g.setColor(Color.black);
    	for(int x2=startX;x2<endX;x2++) {
    	for(int y=startY-1;y<endY;y++) {
    		Tile t = game.map.tiles[x2][y];
			if(t!=null&&t.opacity>=1) {
	    		if(t.opacity==1&&this.nightvision&&t.getDist(game.src)==1) {
	    			continue;
	    		}
				if(t.x==game.src.x&&t.y==game.src.y)continue;
    			int drawX=0;
    			int drawY=11;
    			drawX+=5+(x2-game.src.x);drawX*=32;
    			drawY-=(6+(y-game.src.y));drawY*=32;
    			drawX+=pixel_x;
    			drawY+=pixel_y;
				int xdif=(game.src.x-t.x);
				int ydif=(game.src.y-t.y);
				for(int x=1;x<=7;x++) {
					xx=x;yy=x;
					if(ydif>0)yy*=-1;
					if(xdif>0)xx*=-1;
					g.fillRect(drawX+(xx*32),drawY-(yy*32),32,32);
				}
				if(ydif==0) {
					int posxdif=xdif;
					if(posxdif<=-1)posxdif*=-1;
					for(int x=1;x<=7-posxdif;x++) {
						xx=x;yy=x;
						if(xdif<0) {
							g.fillRect(drawX+(xx*32),drawY,32,32);
						}else {
							g.fillRect(drawX-(xx*32),drawY,32,32);
						}
						if(xdif>0) {
							g.fillRect(drawX-(xx*32),drawY-(yy*32),32,32+(xx*32) );
							g.fillRect(drawX-(xx*32),drawY+(yy-1*32)+32,32,32+(xx*32) );
						}else {
							g.fillRect(drawX+(xx*32),drawY-(yy*32),32,32+(xx*32) );
							g.fillRect(drawX+(xx*32),drawY+(yy-1*32)+32,32,32+(xx*32) );
						}
					}
				}if(xdif==0) {
					int posydif=ydif;
					if(posydif<=-1)posydif*=-1;
					for(int x=1;x<=8-posydif;x++) {
						xx=x;yy=x;
						if(ydif<0) {
							g.fillRect(drawX,drawY-(xx*32),32,32);
							g.fillRect(drawX-32,drawY-(xx*32),32,32);
						}else {
							g.fillRect(drawX,drawY+(xx*32),32,32);
							g.fillRect(drawX-32,drawY+(xx*32),32,32);
						}
						if(ydif>0) {
							g.fillRect(drawX,drawY+(xx*32),32+(xx*32),32);
						}else {
							g.fillRect(drawX,drawY-(xx*32),32+(xx*32),32);
						}
						if(ydif>0) {
							g.fillRect(drawX-(xx*32),drawY+(xx*32),32+(xx*32),32);
						}else {
							g.fillRect(drawX-(xx*32),drawY-(xx*32),32+(xx*32),32);
						}
					}
				}
			}
		}}
	}
	public void paintWeather() {
	}
	int count=0,count2=0;
	int pixel_amount=4;
	public void animationTick() {
		if(game.src!=null) {
			count++;
			count2++;
	    	startX=game.src.x-5;
	    	startY=game.src.y-5;
	    	if(startX<0)startX=0;
	    	if(startY<1)startY=1;
	    	endX=game.src.x+6;
	    	endY=game.src.y+6;
	    	if(endX>game.map.getWidth())endX=game.map.getWidth();
	    	if(endY>game.map.getHeight())endY=game.map.getHeight();

	    	for(Missile m:this.missiles) {
				Movable t = m.target;
				if(m.x!=t.x&&m.pixel_x==0) {
					if(m.x<t.x) {
						m.x++;
						m.pixel_x=-32;
						m.dir=2;
					} else {
						m.x--;
						m.pixel_x=32;
						m.dir=3;
					}
				}
				if(m.y!=t.y&&m.pixel_y==0) {
					if(m.y<t.y) {
						m.y++;
						m.pixel_y=32;
						if(m.dir==2) {
							m.dir=4;
						} else if(m.dir==3) {
							m.dir=5;
						} else {
							m.dir=1;
						}
					} else {
						m.y--;
						m.pixel_y=-32;
						if(m.dir==2) {
							m.dir=6;
						} else if(m.dir==3) {
							m.dir=7;
						} else {
							m.dir=0;
						}
					}
				}
				m.pixelTick(m.speed);
				if(m.x==t.x&&m.y==t.y&&m.pixel_x==0&&m.pixel_y==0) {
					missiles.remove(m);
					break;
				}
				if(count2!=4)break;
	    		int frames=game.imageset.countFrames(m.icon);
	    		if(frames>1) {
    				m.currentFrame++;
    				if(m.currentFrame==frames) {
    					m.currentFrame=0;
    				}
//    				t.icon_state++;
	    		}
			}
	    	
	    	if(count2==10) {
	    		if(game.src.hasTrait("Night Vision")) {
	    			this.nightvision = true;
	    		}
		    	if(game.map.getWidth()<60||game.daynight.equals("Night")&&game.src.z!=0) {
		    		dist=3;
		    	} else {
		    		dist=7;
		    	}
				count=0;
				weatherFrame++;
				walkFrame++;
				if(weatherFrame==3)weatherFrame=0;
				if(walkFrame==4)walkFrame=0;

	    		
	    		if(game.src.hasTweak("Running")) {
					pixel_amount=4;
				} else {
					pixel_amount=3;
				}
				count2=0;
		    	for(int x=startX;x<endX;x++) {
		    	for(int y=startY-1;y<endY;y++) {
		    		Tile t = game.map.tiles[x][y];
		    		int frames=game.imageset.countFrames(t);
		    		if(t!=null&&frames>1) {
	    				t.currentFrame++;
	    				if(t.currentFrame==frames) {
	    					t.currentFrame=0;
	    				}
	    				t.icon_state++;
		    		}
		    	}}
		    	for(Movable t:game.map.ground) {
		    		int frames=game.imageset.countFrames(t);
		    		if(frames>1) {
	    				t.currentFrame++;
	    				if(t.currentFrame==frames) {
	    					t.currentFrame=0;
	    				}
//	    				t.icon_state++;
		    		}
		    	}
		    	for(Item t:game.src.items) {
		    		int frames=game.imageset.countFrames(t);
		    		if(frames>1) {
	    				t.currentFrame++;
	    				if(t.currentFrame==frames) {
	    					t.currentFrame=0;
	    				}
//	    				t.icon_state++;
		    		}
		    	}
	    		game.stats.inventory.updateAnimation();
	    		game.stats.equipment.updateAnimation();

		    	/*							if(game.daynight.equals("Night")&&game.src.z!=0) {
					dist=3;
					if(game.src.lefthand!=null&&game.src.lefthand.enchanted.equals("Lit"))dist=4;
					if(game.src.righthand!=null&&game.src.righthand.enchanted.equals("Lit"))dist=4;
				} else {
					dist=7;
				}*/

	    	}
	    	game.src.pixel_x=pixel_x;
	    	game.src.pixel_y=pixel_y;
	    	game.src.pixelTick(pixel_amount);
	    	pixel_x=game.src.pixel_x;
	    	pixel_y=game.src.pixel_y;
			for(Player p:game.getPlayers() ) {
				if(p.hasTweak("Running")) {
					p.pixelTick(3);
				} else {
					p.pixelTick(2);
				}
			}
			game.kl.move();
		}
	}
	public void mainLoop() {
		Thread t = new Thread(new Runnable() {
			public void run() {

			int count=0;
				while(true) {
					try {
						long delta = System.currentTimeMillis() - lastLoopTime;
						lastLoopTime = System.currentTimeMillis();
			//
						g = (Graphics2D) buffer.getDrawGraphics();
						animationTick();
						g.setColor(Color.black);
						g.fillRect(0,0,352,352);


				    	if(game==null||game.src==null) {
				    		return;
				    	}
						if(game.map.getWidth()==1&&game.map.getHeight()==1) {
							g.setColor(Color.red);
							g.drawString("Loading map...",10,25);
						} else if(game.src.conscious()) {
					    	paintTiles(dist);
					    	paintGround(false,dist);
					    	if(dist<7) {
					    		dist=3;//make it so you can only see 3 tiles away
					    		if(game.src.z!=0)nightTile();//paints far away tiles that are lumed up by an object (torch/glowstone)
						    	paintSelf();
						    	paintPlayers(dist);
					    	} else {
						    	paintSelf();
						    	paintPlayers(dist);
					    	}
					    	paintGround(true,dist);
					    	paintShadows(0,dist);
					    	if(game.src.z!=0&&!game.src.lastburrow.equals(""))paintWeather();
					    	if(game.src.hasTweak("True Sight")) {//a spell
						    	paintPlayers(dist);
						    	paintGround(true,dist);
					    	}
					    	paintMissiles();
					    	paintNames();
				    	} else {
				    		if(game.map.getWidth()>game.src.x&&game.map.getHeight()>game.src.y) {
					   			paintTile(game.map.tiles[game.src.x][game.src.y]);
				    		}
				    		for(Movable M:game.map.getGrounds(game.src.x, game.src.y)) {
				    			if(M instanceof Item) {
									g.drawImage(game.imageset.getImg(M),160,160,32,32,null);
				    			}
				    		}
				    		paintSelf();
				    	}


			//
						g.dispose();
						buffer.show();
						Toolkit.getDefaultToolkit().sync();

						Thread.sleep(10);//100 FPS!
					} catch(Exception e) {}
				}

			}
		});
		t.setPriority(Thread.MAX_PRIORITY);
		t.start();

	}


}

class Lume {
	int x,y,power;
	public Lume(int X, int Y, int P) {
		x=X;
		y=Y;
		power=P;
	}
}

 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0