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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NYbeast

where to start

9 posts in this topic

Ive chosen to use C++ because of its popularity, but i am new and i want to create a game but i have no idea where to start, and suggestions?

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Another good way to learn programming is to not only teach yourself from books, but to also enrol in a programming course as a boost.  Formal education(of any level) can help to ensure you know the basics of your language, or to even improve in areas you are weak in.  Its not so much the qualification but the skills handed down to you by your teacher.

 

Crikey, I remember doing an evening class in C++ many moons ago. I didn't come away with much more C++ knowledge than when I started(I was self-taught at the time), but the experience gave me more confidence with programming.

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In terms of making a video game (knowing how to add graphical stuff bells and whistles) you need to first learn and understand the fundamentals first. I cannot stress this enough! It will make your programming journey less rocky! Pick programming books that are well-written! People above already listed those sources.

 

More importantly, never give up and program a little bit everyday. You will face challenges and many bugs along the way. But once you fix the bug, it's going to be the most fun you will ever have sitting in front of a computer. Question yourself why you are faced with this problem and ask on forums for insight. Of course, you will need to solve the problem yourself

 

Make simple games that involves no graphical features first. This is far more important because game are built off of logic. 

 

Personally, I don't think I would have understood C++ until I was competent with Visual Basic and later on Java before C++.

Edited by warnexus
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Warnexus speaks wisely on challenges and bugs.  Your first instinct will be to throw your hands up in the air and give up, but a true programmer will investigate the nature of the bug and at least try to understand it. Even when all is lost, one can always ask for guidance.

 

Whilst some programmers are very gifted and rarely require help, remember that you are part of a large community that is kind and keen to point you in the right direction.

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Game programming can take years to learn, and is especially difficult if you're not at a game college where you can learn everything you'll ever need. Just a heads up, learn how to program in c++ first, then move on to using different API's like Win32 or SDL, Then, if you think your up for it, try to tackle the beast: Directx11.

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