Resizing image with xna

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2 comments, last by havsmonstret 11 years, 2 months ago

Hi ladies and gentlemans, now i'm here do ask how can i resize an image in XNA without lose quality? I'm use the draw method but the image appears on screen with a giant blur, how can i remove this?

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Are you making the image bigger or smaller?

How are you drawing the image?

What SamplerState are you using?

Edit: If you're trying to enlarge a small image and keep sharp pixel edges, you need to use point sampling. (SamplerState.PointClamp or SamplerState.PointWrap).

How i use the SamplerState.PointClamp?

How i use the SamplerState.PointClamp?


You set it in the Begin method of your SpriteBatch (the third argument):
http://msdn.microsoft.com/en-us/library/ff433699.aspx

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