Jump to content
  • Advertisement
Sign in to follow this  
ja0335

UV Seams error in tessellation with displacement

This topic is 2154 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi.

 

I was working with tessellation and the sample DetaillTessellation provided in the D3D11 Sdk. When i use the shaders in a closed mesh with its corresponding uv map, all well except the parts in where a seam is placed. The image bellow is has a look to the error.

 

Seams-Displacement-error.png

 

Why is this error and how may i Solve it?

 

Kind regards

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!