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UV Seams error in tessellation with displacement

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Hi.

 

I was working with tessellation and the sample DetaillTessellation provided in the D3D11 Sdk. When i use the shaders in a closed mesh with its corresponding uv map, all well except the parts in where a seam is placed. The image bellow is has a look to the error.

 

Seams-Displacement-error.png

 

Why is this error and how may i Solve it?

 

Kind regards

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