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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Dream Cutter

3D Volcano Eruption & Rescue scene animated in web browser

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What do you think of this animated adventure scene?

3D in Web Browser: http://www.farmpeeps.com/fp_volcano_rescure.html

Developed using irrlicht CopperCube and 3d modelling apps I was able to create the following 3d movie in HTML5 (browser). It plays best using chrome, safari or firefox with WebGL support. Fast PC recommended otherwise see the youtube to see what 3d animation can be done in a web browser. neede

Also have a youtube that was captured from screen: http://www.youtube.com/watch?v=h-zbK-Bx2SI

I appreciate all critical comments. I an no film director and can use any pointers. I am interested in what you experience in terms of performance on your pc. This animated scene is for a video game in development, Its all one scene, all in the 3d world at once. background skybox is animated too. All trees are full 3d (not sprites), each leaf animated texture. Entire scene event is game triggered programmatic animation. IClone would have been easier to render in 2D but this is 3D because its destined for web and android. Custom made everything including the figures.

If it really sux - let me know,...
specifics on performance 3d , please provide O/S, RAM, CPU and Browser.


Big Thanks for test and feedback.  A free Hormel Hog 3D figure and accessories on the website is for you!  Lots more being added.

Edited by Dream Cutter

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