• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
creatip

Kickstarter – testing the waters

7 posts in this topic

Hey guys, while looking for investors for my latest venture, DiCheetal, I came over Kickstarter, which looks like it worth
a try. Long story short, I’d like to see how KS works, to gain some inside knowledge and hands-on experience, by using

my video game, BilliChess, to ask for funding. BilliChess made it to the Winners’ List of the international contest “Level Up 2010”

organized by Intel, due to its KO concept and regardless of the poor graphics and UI.



If you’d have a few minutes to eye the Abstract and How To Play, please let me know how much would be a decent
amount to ask for on KS so BilliChess can be built – by a hired team, not by me! -- from scratch with great graphics and UI/UX.

 

Thanks. Dan

0

Share this post


Link to post
Share on other sites

I had posted to this topic not realizing the original poster wasn't asking for advice about whether to start crowdfunding. Apologies.

 

As for the advice that was asked for: personally, in case freelancers, such as composers like me, will ask for more than you expect to be paid upfront, I would have the goal higher than what you think would be the minimum funds, but not by too much that it deters possible donors.

Edited by Python Blue
0

Share this post


Link to post
Share on other sites

Python, 'higher than what you think, but not by too much that it deters possible donors' is not something that'd be acceptable on Kickstarter, or any other similar sites. I need to come up with a number ($ amount) most probably based on the reality of the video game industry. 

0

Share this post


Link to post
Share on other sites

So you're asking for a specific value of money, then? In that case, I regret to say I cannot help you, there, speaking as an outsider for this project; you may get answers from others, but ultimately, the best judge of that would be yourself and how much you think it's worth.

0

Share this post


Link to post
Share on other sites

Thing is that if I could get a relevant answer (numbers, please!) I'd provide the link to this thread on Kickstarter. Gamedev is a reputable site,  BilliChess already proved to be a winning concept and if one puts two pluses together it'll result a .. well .. bigger plus. 

 

I'd guess that somebody with some experience as a coordinator (i.e. s/he put together team/s before that actually concluded their project) would be best to provide some relevant numbers. Taking into account the best deals available will surely result in an acceptable $ amount for Kickstarter. Then it's up to us to make (A) things happen; (B) history ..

0

Share this post


Link to post
Share on other sites

If you're just looking for someone to spoon-feed you a number, you can skip the rest of this.

 

So you're asking, essentially, how much money you'll need to re-make your game.  That it's going on Kickstarter is irrelevant, because games get funded there asking for anything from several hundred dollars to several million.  You just need to be honest about what it will take to make the game (which it sounds like will be largely dependent on what rate you can hire people for, and how long those people will take to make the product), and ask for that (plus ~20% for taxes and fees).

Another thing to consider and add in to your total is cost for production of any reward-tier items.  A lot of Kickstarter projects give incentive gifts for larger donations, with the idea that part of the large donation will be eaten in manufacturing things like collector's edition packaging, figures, and other game-related kitsch.

 

The issue is still the same, though: the number will be very specific to your project.  Obviously lower goal amounts have a higher chance of getting funded, and looking at the fact that your game is

 

a) already created (just needing a new UI and graphics component), and
b) not overly-ambitious in its scope (you're not making a WoW-killer or epic 80-hour FPS)


if I saw a goal at or over 80k (USD) I would think you were asking for way too much (just my opinion though, I'm no marketing specialist).  You're really just in need of some new graphics assets, if I understand the post correctly, so you'd only be picking up one or two other people?  The re-make just doesn't appear like it is particularly taxing on anyone's resources.

0

Share this post


Link to post
Share on other sites

I'm just going to point out that physical rewards are a pita.

 

Just try to see how Rich from The Order of the Stick is doing. Raised 1.2 million in kickstarter. Still shipping stuff a year later.

0

Share this post


Link to post
Share on other sites

Chubu, what we have right now is a working prototype -- that's what was required by the Level Up 2010 -- of BilliChess made using Unity3D. That's why I'm talking about rebuilding BC from scratch. So more than "some new graphics" and UI is needed. 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0