Jump to content
  • Advertisement
Sign in to follow this  
uglybdavis

GLUT glutPassiveMotionFunc and the current window

This topic is 2144 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi Guys.

 

I have three GLUT Windows, the "Main Window" created with glutCreateWindow, who's ID is 1

Then two child windows created with glutCreateSubWindow who's ID's are 2 and 3

 

Window id 2 is active. The mouse gets moved and is moved over window id 3. At this point window id 2 is active until 3 is clicked. This is the default behavior, and it's ok.

 

I added some code in the mouse move function of window 2 that checks to see if we are in window 3, if so set the active window to 3. Setting some breakpoints i can confirm that the set active window function is reached and called. So, i'm assuming that at this point the active window is 3.

 

The problem is after i manually set the window to 3, window 2 still gets the mouse move callbacks...

 

Anyone have any ideas why this might be happening?

 

Thanks!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!