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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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superwave

Why not change the logo of this powerful forum?

39 posts in this topic

Hi,

 

I think we many great people have common interest and joined here. 

 

Everything about this forum is great to me except one thing: the logo. Why not change the log, I think it greatly declined the feeling of gamedev to a lower status

 

How do you guys think about this?

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uh....why?, i think the logo is pretty much brand awarness for GD.Net, it's fairly unique, and stands out well.  what is it about the logo that you feel is "declined"?

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What do you dislike about the current logo, and what would you suggest as an alternative?

 

 

The current logo is pretty well known, and the site has had variations on the same logo for over a decade.

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Hi, if you like this logo, I cannot disagree with.. while, I think the big "G" of google logo seems better in esthetic glViewport.

 

OK, after your explanation, I think I am gradually feeling better about the current big blue.

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The logo should be made a really complex interactive thing that you can spend 5 minutes on exploring its features.

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The logo should be made a really complex interactive thing that you can spend 5 minutes on exploring its features.

 

It already is. Just no-one figure out how to turn the logo on.

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The logo should be made a really complex interactive thing that you can spend 5 minutes on exploring its features.

 

It already is. Just no-one figure out how to turn the logo on.

 

We literally spent 4 years and over $50,000 developing the interactivity behind that logo.   Sure, we could have spent it on like.. hiring a programmer to fix our crappy post editor but.. ya know.. the logo!

 

Also, to turn it on just <!--#met

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Not to hijack the thread, but it would be cool to have a contest on redesigning the "G" and displaying the winners every month or so.

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Oh man... Now I'm trying to recall exactly what GD.Net looked like when I joined in the fall of 2001* -- It would be interesting to us old-timers to have a GD.Net through-the-years kind of thing, a timeline of site changes.

 

*Due to fallout from the great GD.Net hack-attack of '07, my account has a creation date much later than I've been around.

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Fuck.. editor ate the rest of my post

 

Someone needs to frame this post.

Seconded.

 

 

 

Oh man... Now I'm trying to recall exactly what GD.Net looked like when I joined in the fall of 2001* -- It would be interesting to us old-timers to have a GD.Net through-the-years kind of thing, a timeline of site changes.

 

*Due to fallout from the great GD.Net hack-attack of '07, my account has a creation date much later than I've been around.

http://www.gamedev.net/page/info/about/index.html - scroll down, and let nostalgia set in. (well, for those who've been here that long :P)

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Ah, a hidden gem! It was good ol' version 3.0 when I joined but I might have caught the tail-end of 2.0 back when I was just a lurker. It looks familiar.

Thanks! Edited by Ravyne
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Actually, looking closer at those dates, there seems to be something interesting going on:

 

GameDev.net v3     7/01-10/05    
GameDev.net v3.1  1/02-5/03

GameDev.net v3.2  6/03-4/04    
GameDev.net v3.3  5/04-10/05

 

I'm assuming v3 was from 7/01 - 12/01 ? Or did v3 run side-by-side along with v3.1, v3.2 and v3.3?

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I'm assuming v3 was from 7/01 - 12/01 ? Or did v3 run side-by-side along with v3.1, v3.2 and v3.3?

Those are minor revision numbers -- 3.1, 3.2 and 3.3 were all variations of v3, probably with only small changes to the same code base. smile.png

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We literally spent 4 years and over $50,000 developing the interactivity behind that logo.

Fuck.. editor ate the rest of my post

You should have spend some of the logo-budget on the editor smile.png

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You should have spend some of the logo-budget on the editor

 

They actually didn't need to - if you activate the logo you can access  mega-editor which fixes all issues including ideas generated by the "Idea guy". Instructions on how to activate it can be found here.

Edited by Stormynature
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I made this back when we had the spammers advertising football*:

[attachment=13389:gd_football.png]

 

I probably should've made it a hockey puck... I think that would've been more popular.

 

*which, funny enough, some googlers bought GDNet+ because they thought it would get them the football TV subscriptions being advertised

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