">Free-Form Sketching of Self-Occluding Objects(
I was just wondering how did they do these kind of work? What main tools or libraries did they use? Did most of the work based on OpenSceneGraph or VTK?
Recently, I also found out it might be a good choice to implement a system by writing plugins for Autodesk Maya; For example:
Moreover, do you know some largest forum for computer graphics? I only know CGTalk, however, this site is for artist I think.