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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Mr_P3rf3ct

Advice On How I'm Doing So Far...

8 posts in this topic

Hello,

 

Well, I've gotten a lot set up in the past few days. All of this was put on the back burner while I tried to push to get into an art school. Now that I've turned in my updated portfolio, I have time to sit back and answer my requests for services. 

 

I've spread my roots, so to speak. I've got profiles on: LinkedIn, Skype and Mumble. By spread my roots, I mean planted seeds. I'm working on building relationships and getting references so my transition from school into the industry will be smoother. 

 

At the moment, I'm working with a studio called Abyssal Studio. You could probably find them here on GameDev. Now this is where my question comes in. Although I'm working with Abyssal Studio, I'm trying to get some side freelance work done. Do you think what I've done up to this point and my choice to freelance while in a studio good ideas?

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Yes, it is a good idea to freelance until you land or create more solid opportunity, as for seeking to earn good income.  I free-lanced in 2D and 3D for over two years and recently got an IT consulting gig on the side because of accumulated experience and network, so yes you can make it work but need to stay clever about it.

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Mr. Perfect,

Does your contract with Abyssal Studio not have a confidentiality clause? Usually, freelancer contracts do include such a clause, which means you shouldn't be talking about working with them.  And as long as your contract does not have an exclusivity clause, then it's fine to seek work with other studios.  The more work you get, the better for you.

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Yes, it is a good idea to freelance until you land or create more solid opportunity, as for seeking to earn good income.  I free-lanced in 2D and 3D for over two years and recently got an IT consulting gig on the side because of accumulated experience and network, so yes you can make it work but need to stay clever about it.

 

I just figured it's good for me to get as much work as possible. I'm going to be a student soon, so I figured whatever spare time I have, I want to be completing tasks.

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Mr. Perfect,

Does your contract with Abyssal Studio not have a confidentiality clause? Usually, freelancer contracts do include such a clause, which means you shouldn't be talking about working with them.  And as long as your contract does not have an exclusivity clause, then it's fine to seek work with other studios.  The more work you get, the better for you.

 

As far as contracts go, I haven't had to sign anything yet. I'll bring that up next time we have a meeting. That way I don't accidently have a breach of contract. Thanks for the tip!

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Mr. Perfect,

Does your contract with Abyssal Studio not have a confidentiality clause? Usually, freelancer contracts do include such a clause, which means you shouldn't be talking about working with them.  And as long as your contract does not have an exclusivity clause, then it's fine to seek work with other studios.  The more work you get, the better for you.

 

The project lead just messaged me back today. He said there's no confidentiality clause what so ever. :D I'm free!!

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Despite the lack of non-disclosure agreement, it would be wise to practice consideration which will allow you to progress without undermining yourself with other future clients. The way you talk about a particular party will say volumes about your attractiveness to other prospective clients. The higher you go in achievement and successful associations then the more expectation there is of confidentiality. Conversely, the lack of such agreement with present company might be an indication that something much more serious is amiss.
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Conversely, the lack of such agreement with present company might be an indication that something much more serious is amiss.

 

I wouldn't worry too much, I looked them up, and it's another "studio" that's a loose collection of young folks from across the internet with lofty ambitions of developer-hood (targetting multiple games simultaneously, to boot).  Not trying to belittle their efforts, and if they have money to pay OP with then they're certainly serious at some level, but I think the lack of a contract is just a symptom of the spontaneous and "new" nature of the studio.

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I agree with BCullis. They're just a new studio with big dreams. I'm not saying that I won't get anything done with them, but they aren't looking to do something that is known to be successful (I suggested a small plat-former game). They want to create game apps with Unity. I'm hoping we're able to complete them but then again, they do have big dreams.

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