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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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nsmadsen

Global Game Jam 2013

11 posts in this topic

Hi, great work for 40 hours!

I like your use of Marimba in the couple first cues, it makes things more jungly\tribal. At 0:53, is that a bowed-psaltery instrument? my uncle has one, and it sounds very similar.

My favourite cue has to be the exact first one, it's very friendly.


Anyway, how did you know of this event? I'd like to follow the newsletter or whatever that notifies of upcoming events like these.

Thanks.

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Thanks! Regarding that instrument sound - I combined several instrument plugins from Logic together. My laptop HDD isn't large enough to handle all of my virtual instruments (it's mainly a sound design and audio editing set up) so it was a challenge to use only Logic-bundled instruments. Some of them are good and some are..... :P

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......there was a contest?

 

Either way, it's a good suite. Not a fan of the sound of some of the overtones of the bowed-psaltry-like instrument spoken about before, but otherwise, it's very much worth listening to!

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Wow...that really does sound like a bowed psaltry!  I tried recording one once...and those are not easy instruments to record.  Wow....that's amazingly good for just using the caps lock keyboard.  I found myself in a similar situation once and downloaded something called midikeys...found it much easier to use than the caps lock keyboard

 

http://download.cnet.com/MidiKeys/3000-2170_4-31933.html

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Well contest isn't the right word. It was more an event. There was no first place or awards - it's just getting together and making games in about 40 hours. I agree some of the sounds or timbres used were not my first choice but I was working with what Logic had bundled with it. Still a useful challenge!

 

Thanks for the link Bakuda!

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My team made an old adventure / Grimlock style game with a bit of point and click and LA Noire Inspecting thrown in. You can play it in the browser here: http://shaneobrien.ie/gamejams/ggj13 or you can grab one of the main builds from my site at http://shaneobrien.ie/?p=362

 

I was the programmer on this game and even though there are still a few bugs in the game I am really happy with how it turned out =D Will be posting the code once I clean it up a little bit. (horrible terrible code no one should write, but hey, I only had 48 hours - sleep!)

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Very awesome! I did a similar event with startup businesses where we had 54 hours and I did an audio presentation, but I just posted that in another thread.

It was very interesting to see mention of a bowed psaltery. My great-grandpa left me one. I have attempted to play it before but all of the strings need replacing, I don't know how to tune it, and I probably need a new bow. Not to mention it's so different from anything I've played before.
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THX! It was my first try.

I am doing the soundtrack of the dragonfestival game.

 

dragonfestival.duamtiva.com.br

 

But it still on devlopment... it is a bit chalenging... Chinese songs is very very complicated for what i am used to hear.

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