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SinisterPride

Design:Development Ratio - What's your orientation?


30 posts in this topic

Maybe the question of interest is "How much of the pencil and paper stage survives coding" and I suspect the (conservative) answer is "Maybe half; hopefully most of the big features we don't cut for time or other resource considerations."

I think that's a pretty good way to narrow that question down to something less prone to misinterpretation, since what people consider 'design' varies. Pencil and paper design sounds less vague, and targets a more specific area - and it can only go so far as you said. On the note of this, quoting some text from this lost garden article: (which thade linked in a different thread earlier, and it's a good read to all)

A game starts out with 1% game design and end up 100% production and polish. During the production and polish stages of the title, the game design is likely to change dramatically. For example, there was once a genre busting game design by a famous designer that involved a magic hammer and was described as an epic fantasy action RPG. Something very interesting happened along the way to creating the title. First, they did what every good team does in the early stages. They prototyped the concept and evolved what worked. The grand initial design ended up turning into an intense FPS shooter. What was this fantasy RPG? It was a little title called Quake.

 

Someone may consider that more of an exception, but it still shows that evolving a game through prototyping (which is generally coding/testing) can lead to drastic changes of game design, depending upon the feel of the game. And as that shows, it's not a bad thing either.

 

I'll edit/add to this  this later.. but my first small project should be of some use in showing somethings about me and the small team I'm with.

What approach is your team using when it comes to your pre-coding and pre-testing design stage (what thade calls pen and paper design)? I think you have some interesting opinions on that, and I'm curious to see what will happen once you actually set out to make a game.

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First off, I would like to bring in the Moderator who banned Sir Morphia to attention. I've read all his post and have come to the conclussion that he has broken some forum rules but not under purpose bias. There is a language barrier which should have been taken into consideration by whichever Mod took this action. I believe it was done unjustly so, please take this into consideration or relinquish your moderator satus IMMEDIATELY.

 

 

Russian:
 
@ ??? ??????: ????? ??????? ?????? ????? ????????? ? ?????? ????????, ??? ? originially ?????, ??? ?? ??????? ? ?????? ???????, ??????? ????????, ?????? ? disected ???? ?????????.
 
?????? ?????, ? ????? ?? ???????? ? ??????????, ??????? ???????? ??? ?????? ????????. ? ???????? ??? ??? ????????? ? ?????? ? conclussion, ??? ?? ??????? ????????? ??????? ??????, ?? ?? ? ????? ????????. ?????????? ???????? ??????, ??????? ?????? ???? ???? ??????? ?? ???????? ??????????? ?? ????, ????????????? ??????? ??? ???????. ? ??????, ??? ??? ???? ??????? ????????????? ???????, ??????????, ??????? ??? ?? ????????, ???? ?????????? ?? ????? ??????????? ??????? ?????????? ??????????.
 
?????? ?????? ? ?????, ????? ????, ??? ??? ?????? ???? ??? ???, ????? ?? ???? ????? 2009 ????. ??? ???????? ??? ???? ??? ????: ??-??????, ?? ???????? ???????? ? ??????? ??????????? ??????? ??? ????? ???????? ???? ?? ????: ???? ??, ????????????? ?????? ???????? ?? ??????? ??? ?? ???????? ?????? ??????? ???????? ??????. ? ??????, ??? ??? ?????????. ? ??????? ???????? "??????" ????????? ???????? ? ????? ????? ? ??????? ???????? ?????? ?????? ? ????? ???????? ????????? ? ???? ????? ? ???, ??? ????????, ? ??????, ??? ????????. ???? ? ??????????? ? ??????? ????????? ?? ????????? (? ??? ? ?????????? ? ???? ????), ?? ??? ???? ??????? ????? anyones. ? ????, ??? ?? ???? ? ?????? ????? ????? ??????, ????, ??????? ???????? ?????? ????, ?????? ? ??????? ?? ????? ?????, ????? ???????? ???, ? ????? ???????? ??? ???????? ? ??????. ? ??????????? ????? ?????? ???????? ??????? ??????? ??? ? ????????? ??? ? ??????? ?? ????????? ??????????? ????? ???????? ??????.

 

English:

 

@Sir Morphia: Upon first reading your messages I must admit I originially thought you were someone with a poor vocabulary which is why I disected your message.

 

However, I soon realized after your third post or so that you have been a memember since 2009. This meant two things to me: One, you've avoided trouble for a long time which could mean one of  two things; You are either, really good at hiding you're a flamer OR you are a legit member of the forums with a language barrier. I believe it is the latter. I am attempting to gain "greater" moderator attention with this post in hopes of lifting your ban status and will be attempting to contact you personally with whatever means I find possible. If I am incorrect and have missed some of you're actions (which I doubt I have) then I am sorry for wasting anyones time. I do believe you are an intelligent and valuable part of this forum though, which is part of why I have responded at such lengths to defend you as well as reply with so much detail and effort. I surmised your native toungue is Russian so I aim to translate this in hopes of easing the restrictions of our language barrier.

 

I think you are trying to gradually understand me!
Vision of Gameplay as the ChessBoard: it is soonely the word-revolver.
I know people who from UbiSoft , but I did not say that I work in UbiSoft.

 

I'm trying biggrin.png

 

Yes, it will soon be a more common notion if it isn't already. Game Design isn't respected nor is it covered in definition as much as I'd like it to be. "Vision of Gameplay as the ChessBoard" will hopefully some day be the common accepted truth. Design isn't checkers as some here would like to believe, it is akin to Chess. Like design, chess (which is a game of skill which many can play and few will ever master or even be considered skilled at) is beyond the depth some will ever understand.

 

Understood, excuse my misundertanding, I did not see the video.

 

That is, you did not watch the video - you, like most of the other all the same, or more then one computer bots (programs), because of your text is not true.

 

You're right, I responded from my phone that day so I didn't even know there was a video attatched until recently.

 

And I said that we needed to account for AmazonPayments for Kickstater.com

 

Makes sense and I totally agree. This is what you meant by:

 

As of right now to think about KickStater.com :
who have Amazon account - USA and UK (I with UA)

__________

 

would say that I am Freelancer - Independent Manager (yes GameDevIndustry modern companies - just a "modern trash")

 

Ah, this elevates you to "Sir" status in my opinion/eyes lol.. You have far more expierience in the field than I do.

 

In translation: better to act. Will Write one hundred thousand Theme than those in the text and a Zero Result in the End. In EpiEnd none GameProduct and none Money : eating text or other it ?!

 

If I could paraphrase and translate: Actions speak louder than words. You can write a thousand themes (designs/concepts) and in the end have ZERO results. In "EpiEnd and GameProduct"; Not sure what these are honestly and I haven't looked them up yet so I cant offer a full translation/paraphrase but I think it basically means this: "Ideas = No money". This is further supported by "eating text or other it?!". Basically I think you meant that you can't live off of words alone lol

 

What was done on GameDev.net or GameDev.ru : nothing .. tell me again of Orientation of this Forums .

 

I think this counts as slandering/bashing of the forums which might be why you were banned upon first inspection. However, when the language barrier is taken into account I see it differently. You could of simply meant to say something like:

 

??? ???? ??????? ?? GameDev.net ??? GameDev.ru: ?????? .. ??????? ??? ????? ?????????? ???? ?????.

 

Which in english probably sounds alot worse. I wouldn't know personally, but I speak multiple languages so I know things get lost in translation and are alot rougher on the cut.

 

Russian:

 

? ???????, ??? ??????? ??? ???? ??????, ? ???????? ?????? ??????????????? ?? ?????? ????, ??? ?? ??????????? ???? ?????????? ?????? ? ???? ?????, ????? ????????, ? ????? ???????? ???. ? ???????, ??? ?? ???????? ????? ??? ???? smile.png

 

English:

 

I hope this helps you Sir Morphia, I feel personally responsible for your ban seeing as you felt strongly enough about my post to reply and subsequently get banned. I hope to see you reply soon my friend smile.png

Edited by SinisterPride
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First off, I would like to bring in the Moderator who banned Sir Morphia to attention. I've read all his post and have come to the conclussion that he has broken some forum rules but not under purpose bias. There is a language barrier which should have been taken into consideration by whichever Mod took this action. I believe it was done unjustly so, please take this into consideration or relinquish your moderator satus IMMEDIATELY.

I don't know what Mod banned that user (I am not a mod on this site) but if I had to guess, the ban was not due to the poster's hard to understand posts...but due to the completely irrelevant Youtube links he or she kept posting.

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Apologies, but they really didn't make any sense at all. They were long weird art films (best case) that didn't present any interfaces or elements of game design whatsoever. What did you see of value in those videos?

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Well, the video that I saw direcly correlated with his stand on design and artistic view within a project, in my opinion anyway.. I tend to be a fluid thinker and often over analyze things which leads to finding meaning in anything. Isn't always necessarily a good thing though o_O

Edited by SinisterPride
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