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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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amagdic1

Warlords RTS: Clash of Thrones OPEN BETA > feedback needed

12 posts in this topic

Hello everyone at gamedev forum!!

I actully used to make PC GAMES, and my last published titles was game "The Ward" back in 2001. Since than i didn't do anything until 3 months ago when i got bored with managerial jobs and got back to game development smiley.gif.

We would appreciate your comments (good or bad) to be shared with us. Warlords RTS: Clash of Thrones is created by passionate gamers, we understand that we can make great game only with your help!

Open Beta releases February 2013, so please subscribe for News & Beta at www.simosgames.com

So quick game description:

This iOS & Android strategy game is set in fantasy world of Aldfarne! We have storyteller who wrote tons of material that will be published on
our website soon after native english speaker checks all materials (approx 2 weeks time). You should carefully choose your starting
Warlord, as they have very different and unique special abilities that you level ingame.

In 50 different levels, you will face 20+ different evil enemies and bosses and multiple victory conditions which will make each level unique. On your way, you will have different warlords, units, spells, items and home tower upgrades to choose from!

You will find unique unit control and strategic points of interest to power up your army in more complex levels and be surprised by random item
drops from evil bosses! Upon release expect regular updates on new warlords, units, spells & items!

You can checkout tablet gameplay video on link:
https://www.youtube.com/watch?v=bv2kC1y-jTE





Thanks a lot!
Alen

Edited by amagdic1
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Hi.

Thise game looks really cool.

It strongly resambles some MOBA games like LoL.

What's the difference?

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1st version won't be multiplayer :)). After we release single player that comes in April 2013, we'll work on CooP and then PvP.

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Good looking game. The video of the game on the tablet does not do justice to the quality of the art work.

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Good looking game. The video of the game on the tablet does not do justice to the quality of the art work.

But it hink that sceenshots do :)

Though i hope those are not final. Or are they?

They are nice looking,m but something is still missing.

In that last picture are those transparent things bosses?

They look just like those smaller things in pic above.

I hope that that I'm wrong and you won't just put some shiny effect on regular unit and call it a boss.

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There are some new screenshots from v1.80 that we just released. Check them out at www.simosgames.com

 

We are adding new units every week, this week 3 new ones. Also new terrain tilesets are coming. Take a look at pic below!

 

V180_L1.jpg

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You get them by playing and replaying levels by achieving better score. Also there will be shop for crystals, but we won't force players to buy crystals in order to finnish the game.

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Items, Spells, Warlords, some specials.

 

Latest video:

https://www.youtube.com/watch?v=bv2kC1y-jTE

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