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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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dakota.potts

Audio presentation I did this weekend

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I was a part of a program called Startup Weekend in Jacksonville, Florida. Basically, you come on Friday and pitch a product that Friday that gets voted on by the community present. The top 15 get to create a group, come up with a business plan, validate the market, and have 54 hours to come up with an entire business model and pitch it to judges.

This is a one minute speech I ended up doing that we were originally going to use as part of our 5 minute presentation. We didn't end up using it.

I figured I'd upload it here as a fun example as something I did with sound design that I hadn't anticipated. I showed up at the weekend with my microphones hoping that there was somebody I could do sound effects or music for and I was able to put this together for the group that I ended up with. Something about the rendering added a couple pops that weren't originally there, and a couple of the smaller ones were the result of me not using a pop filter with the compressor mic.

My only regret was that they all forced me to do it. I have a voice like a tuba with a sinus infection, but since I was 17 and they all thought I still had something of a "kid voice" they pushed it on me thinking it would win more empathy.

Anyways, here's the clip: https://soundcloud.com/dakota-potts/nerdular-audio-presentation

For those interested, we did win second in the competition and get to move on to pitching to investors at this point.
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