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OpenGL Which good book beside the Superbible

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Hi, after I've learned DirectX I also want to take a look at OpenGL and of course I've heard of the SuperBible but after a little research it seems that some chapters don't work, then there are updates with which they work but then just under windows OR Linux and such things.

I would love a book that's a like Introduction to DirectX 11 by Frank Luna. I think that it was didactic awesome. And of course it should covers the latest standards.

Can you guys recommend me something? Edited by ~Helgon

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