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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Transforming games into local games

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Hi Guys,

I wanted to share with you what we are doing and how with adding your games into Playrock, you transform your games into 'local games' - games that bring players together in real world places.


Playrock is a location-based gaming network, where people can create their own gaming spaces everywhere they go and inside these spaces, play together with people around them.


Playrock is also a platform for developers to make their games local. Poeple love playing with other people they know in a real-life setting: in college dorms, local bars, gaming arcades, games stores, etc. And adding your game in Playrock spaces will allow gamers to play in real-life setting. The difference between existing social platforms and Playrock is in the level of engagement of the users which directly translates into monetization. Local games are more dynamic, addictive and viral.

Here is an interesting article about the new wave of local games



You can find playrock in Google Play Store



We are looking to collaborate with more developers. If you are interested to get more
information, please contact us at contact@blenture.com




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I'm not sure if this is an announcement of a new product --- in which case it belongs in Your Announcements --- or if it is a request for additional developers --- in which case it belongs in the Classifieds section.


Either way, it doesn't really belong here.  Moving to YA.


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