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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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StrangeTurtle

August Escape early Beta test level 1

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Hello  I would be grateful for any feed back before I continue making the rest
of the game and will make an effort to implement the feed back.

 

The goal is to escape the underground facility. Every wall is covered in
graffiti and contains items that can be collected and given to
characters like the clown in the screen shot. The level Features a MAZE
also. Music is salty zombie Drum and base.


So far there is only one 10 minute level

the download is at http://www.strangeturtle.com/

 

Direct download: http://www.strangeturtle.com/super/AugustEscape.zip  the .zip contains an executable java jar file.

http://www.strangeturtle.com/super/AugustEscape-Windows.zip the zip contains a windows .exe created from the java .jar



61mb

EDIT the config.txt First to change resolution and fullscreenmode

Screen shot of game beginning. HINT*** To start you click on the
clown then find the requested key, then re-select it in inventory(i_Key)
and give it to the clown

helptheclown.jpg


Nifty gui menu default font of course ha

menu.jpg

A shot of other side of the first room

room0.jpg


one of the required objects is a key

key.jpg


The texture is changed and the key is removed and put into inventory

keypickedup.jpg


All items found and given to clown the door opens to rest of level 1

dooropened.jpg

Edited by StrangeTurtle
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