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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Alpha_ProgDes

Got kids? Like sports? Then you can appreciate this.

10 posts in this topic

I don't like sports (or at least, not the kind of sport society seems to favour) and I have no kids. But it feels really rehearsed... they're not laughing or talking like a normal dad to his kid would, so it came across as a bit artificial, perhaps even commercial, at least to me. In all honesty, I found it dull and predictable.

 

Or perhaps I completely missed the message, in which case, well, perhaps this video is currently beyond my comprehension mellow.png

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I don't like sports (or at least, not the kind of sport society seems to favour) and I have no kids. But it feels really rehearsed... they're not laughing or talking like a normal dad to his kid would, so it came across as a bit artificial, perhaps even commercial, at least to me. In all honesty, I found it dull and predictable.

 

Or perhaps I completely missed the message, in which case, well, perhaps this video is currently beyond my comprehension mellow.png

 

 

Of course those routines are practiced, that's the point. I think what's impressive is her display of speed and coordination. She is also very fluid in her weave and strikes.

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Of course those routines are practiced, that's the point. I think what's impressive is her display of speed and coordination. She is also very fluid in her weave and strikes.

That did not particularly impress me. Maybe it's just me or because I've been living with cats for so long, but I don't find it particularly noteworthy, especially if it's been practised, there's much more to coordination and agility than just executing predefined movements. In any case, just my opinion, really.

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I have a boy about that age. Rehearsed or not, that's pretty darn impressive. I would have to practice that with my son every day until he was meaningfully older before he'd develop that kind of coordination and reflexes.

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Yes, she really is impressive and I really appreciate it.

 

To be honest, though, she's about two years too old to absolutely blow my mind (she would if it wasn't so obviously rehearsed).

 

My boy is two years old now and this really impresses me:

two year old drummer:

 

http://www.youtube.com/watch?v=7h0zNQ3ZUW0&list=FLRA1wEmHs-ojhsiIN2R-76g

 

and another four year old

http://www.youtube.com/watch?v=JP7NvDN0wuo&list=FLRA1wEmHs-ojhsiIN2R-76g
 

/yes, I am a drummer...

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I don't have any kids, but I do teach Aikido to kids. We have a kids class (7 - 13) and a young kids class (5-7).

 

I don't care if it's co-ordinated or not, that is damn impressive. Most of the 9 or 10 year olds I see would struggle to achieve that level of co-ordination, never mind the younger kids.

 

 

My only concern would be the kid being pushed to do something just because the parent wants them to. I also used to teach swimming and I saw plenty of kids dragged along to class because Mommy or Daddy want a cheap babysitter, or they want the kid to achieve the goal they never did.

 

OTOH, if she's enjoying that, then that is an epic parenting win IMHO.  

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