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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jack phd

I dont know were to start AT ALL

9 posts in this topic

Hi Ive just decided that game development is for me. but I'm culess as to: what game engine I want to use (I cant pay for one but I do want one that is AAA grade and is meant for 3D games) I dont know what language to use and I have no idea how to animate
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My advice would be to start somewhere - anywhere - and you'll gradually get a more solid grasp on what you want to learn. I'm not familiar with Python personally, the first language I dipped my toe into was Java and then C#. And don't expect to be producing AAA titles any time soon. There's a reason why they cost hundreds of millions to develop!

 

It doesn't matter particularly where you start, the fundamentals of programming are largely transferrable. But it's no short journey! If you have no background in programming and just want to start making games, you may be better served looking into something like Game Maker or RPG Maker to get a feel for games development, and then look at learning a "real" programming language (forgive the awful terminology) once you've got your feet wet.

 

I started out tinkering in Multimedia Fusion 2 back in high school.  I never produced anything significant (less to do with MMF2 and more to do with being an extraordinarily easily-distracted teenager), but I got a flavour of games creation (albeit in a contained environment), and most importantly it was a lot of fun. Last year, I looked into XNA and learnt C# to be able to make use of that, and then decided I wanted to go a little deeper - learning C++ and DirectX.

 

Alternatively, you could take the web route, making games for browsers in HTML5. That will require learning HTML, CSS and Javascript at a minimum. Fortunately, HTML and CSS are very easy to get into, and Javascript is quite an 'easy' language to learn too, especially with the jQuery library. After that, you may well end up wanting to save player's progress or scores, where languages like PHP come into play.

 

Wherever you start, it will be a journey. Quite a long one! There's few shortcuts, but the journey is a lot of fun. Start out small, and see where it takes you.

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Hi Ive just decided that game development is for me. but I'm culess as to: what game engine I want to use (I cant pay for one but I do want one that is AAA grade and is meant for 3D games) I dont know what language to use and I have no idea how to animate

 

First question that anyone should ask is: What games have you made so far? If the answer is none, then you are doing too much.

 

There are three paths:

 

  1. If you have never programmed before, then most certainly learn how to do that first before anything else.
  2. If you have programmed before, but have never made a game ever, then google Lazy Foo's SDL tutorial and follow that tutorial.
  3. If you have programmed before, made a 2D game before, then download XNA and pick one of their tutorials and follow that tutorial.

 

IMO, you'll have more success this way then if you try to get an AAA game engine and have no idea how to use it or what to do at all.

 

I'm new to game programming, but have programmed in the past (although many years ago).  I'll have to check out the Lazy Foo tutorial that you talked about.  Looks like a lot of good information.

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This video (by PA TV's Extra Credits) may give you a good outline of what you'll need.

 

The short answer is: it's a lot of work, but anything worth doing is. :)

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Okay, well, for you - do it in this order:

1) Make a long search for a game engine and make your final decision to stick with it:
http://en.wikipedia.org/wiki/List_of_game_engines

Some of the top recommendations for the 3D aspiring developer in your position would be Blender, Unity3D, Torque3D, and so forth.

2) Research which language or languages you will have to learn in that game engine.

3) Make console type applications for a while in that first language, such as "Hello World", simple data base, easy letter display application, question and answer application with multiple choices, and other simple programs. You will be surprised how much carries to your game development needs eventually.

4) After step #3 above here, make 3 to 5 simple 2D games using the game engine. That's right! I said 2D games. Those 3D game engines allow you to make nice 2D games. The communities which use the game engine can help you with them.

Crossword Puzzle
Tic-Tac-Toe
Pong
Tetris
Pac Man
Defender
Asteroids
Donkey Kong
Galaxy
Mario Brothers

... or other simple 2D games.

Finish each game completely and well. Polish them and add features before going to the next one. These games will keep you busy for 1 or 2 years, but will save you time later in the lessons to be learned in them.

5) After a good year or two with 2D games, then start a simple 3D game copy of existing simple one. This will get you familiar with the game engine for 3D work.

6) Start developing your 3D game.
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This video (by PA TV's Extra Credits) may give you a good outline of what you'll need.

 

The short answer is: it's a lot of work, but anything worth doing is. smile.png

 

Which video? 

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