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Ashaman73

Need help with story.

2 posts in this topic

I could need some help with the intro story for my game.

The story is done, but I'm not a native speaker and don't know if I use some clumsy wording or phrases which do not make much sense in the according context. The story is divided into 4 parts, there are two history parts and two parts which works like a quest. I'm not a good story teller, nor are the stories innovative, still I want to at least deliver the story part in decent English smile.png

 

Part 1a: Story

And after a 100 year war the people of Amunlak defeated Vardgest and banned him in eternal darkness. Only the signet of power was capable to hold up the ban and so the people of Amunlak gave it to the guardians.
However time consumed nightmares of darkness and bred dreams of power. The people, driven by hate and greed, sought after the power of the signet and the guardians became hunted. In this time the guardians gave the signet of power to the innocent people of the Gnoblins, people living deep under the earth and weaved a powerful spell to conceal their existence. Yet the hunger for power was frenetic  and so it happens, that a last battle at the fortress of the guardians, Berghar, stained the moon in red.
Driven by despair the great master of the guardians,Thorfinn, send a young novice through a portal to the signet of power and closed the portal with his own blood for ever.
And with the blood of the last guardian, the spell of concealment started to fade...

 

Part 1b: Quest

 'Hate and greed shall never touch the signet of power. I send you to the Gnoblins, they will help you...They are coming ! Go ! Find a way to protect the signet from dark thoughts ...' and then the great master chants some words in an unknown language, words still echoing in your head as if they do not want to be forgotten.
You are lying on the ground and you have to vomit. You notice, that you are at an unknown location after taking a look around. You have taken some items with you before traveling through the portal and pick them quickly up.
As you want to stand up, you touch a great, nearby rock and suddenly a surge of power runs through you. The last words of the great master sink into the rock.  Suddenly you understand, that these were words of power, an ancient legacy, inherited from generation to generation of guardians for hundredth of years and that this rock will take you to your destiny...
 

 

Part 2a: Story

And the people of Amunlak banned Vardgest with a powerful spell. However with the years the spell devoured unthinkable amounts magic, which was payed with the lives of many mages. And with them  the power of the ban-spell vanished day for day.
The people sought for the elders and pleaded for aid. The elders agreed to give a last gift of mercy to a dying world. Therefor they created a last artifact, an artifact of incomparable power, the Signet of Power.
And with an rune engraved ark of pure adamantium, the elders gave the Signet to power to the people of Amunlak.
Because of the boisterously power of the signet, which would consumed almost everything what touches it, the elders gifted although the knowledge of the ancient rune magic, the only power which was able to tame the signet...

 

Part 2b: Quest

The scroll is penned in a kind of rune script, similar to the runes you already know from weapons and armor of the guardians.
The gnoblins recognize some of the runes, because they use a similar script. They quickly get one of their scholars, who is able to decipher most of the runes. The scroll tells the story of the Signet of Power and the Magic of Runes, and displays a sketch. The sketch shows a rune engraved statue of adamantium, a statue of an elder who holds the Signet of Power.
You have already noticed, that the roots holding the signet, slowly wither under the boisterously power of the signet. At least the statue of adamantium could give you more time until you can think of a better idea about what to do with the signet.
You need to find adamantium and craft the statue. The gnoblins seems to know the metal, though they do not need it themselves. The scholar touches the stone of teleportation and speaks some words of power. Afterwards he wave to you and points to the stone, it seems that you should continue your journey...

 

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