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Some questions

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Hello, I have not developed with PR for a long time, although I follow their evolution; and good, as this version it is excellent, I develop again, but I have some questions: 1) Given the tendency of many developers to use OpenGL (not as much as DX8, but more than enough to consider it). Why PR do not support OpenGL from the version 3.0? Another Q: 2) There is some form of creating an executable, in which all the resources are included (*.pro, images, mp3, wav, etc). In my mini-3DAPI I have used " binobj " (utility freeware). You something could make similar? O''Rey

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1) OpenGL was dropped from PR after version 2.6 because not enough people used it and the speed wasn''t as good (mainly because I was using it for rasterization only at the time).
I decided to work on D3D only so I would have time to make better tools and add more features to the engine.

2) Most of the PR loading routines parse files from memory.
You can create your own archive loading routines (PR archive, and .zip are examples of this) which load the files into memory any way you want.

You can also use archives to store content along with a single exe, for example one exe and one archive (.dat or .zip).


Author of Power Render (http:/www.powerrender.com)

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