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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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sarim

How to start Network Programming?

4 posts in this topic

I've always been interested in learning how to make multiplayer games, or even simple server/client applications that might transfer text between each other sort of like an IM application. However I've never really been able to find a good tutorial or book that teaches network programming in C++. How did you guys learn and maybe you could point me in the right direction to some good resources? Obviously I'm not going to go out and start working on a multiplayer game right away but I want to be able to atleast make a simple program that can send "Instant Messages" back and forth between two users. Or is that still a bit too complicated?

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Considering I'm already pretty proficient with C++, for learning networking, I looked at existing documentation and code for engines like Source, Doom 3, and UDK. They were really helpful in understanding how I would design my game architecture for networking and the different ways that are possible. UDK's documentation on its networking is extensive, and Valve has a developer wiki with information about how they handle networking.

 

Sending messages between servers is very easy depending on what kind of library you use, such as RakNet.

 

Unfortunately I can't really point you towards a specific book or tutorial since I never used one myself.

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Hi Cryptiik

 

There are some tutorials I wrote over on www.win32developer.com that should get you started.   :)

 

They will get you doing what you are after pretty easily. Basically you can cut & paste and you will be up and running.

 

But, once you are a little more confident you will have to handle error correction and packet framing etc, for better reliability and so on.

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I have some examples on my website.  There's also an archive that you can download on the getting started page.  The code in the archive demonstrates sending binary messages between different programs.

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