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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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JDX_John

Weird Q: can you lend me or help me find a Windows Box in USA?

10 posts in this topic

I have to show a demo of a Windows 3D app to a potential customer on the West Coast, but I'm in the UK and trying to run the app here are live-share my screen up an ADSL connection across the world is... not ideal.

 

I've looked at desktop virtualization but they all seem to want to sign me up for multiple desktops for a year. All I need, ironically, is a regular Windows PC geographically located in this part of the world with a decent web connection - able to upstream HD video basically - for a couple of hours.

 

So with no idea where or how to find such a "rent a workstation" I thought I'd see if anyone here can suggest a solution, or even help me directly. Paying a few bucks is no issue if it helps.

 

What I'd want to do is login via RDP/VNC, then share my screen (say using join.me) to the customer.

 

Bit of a longshot but I can't really find the solution I need (maybe I am searching the wrong things).

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You're best off livestreaming flash video to something like justin.tv or twitch.tv (using a local proxy found here). Use something like Open Broadcaster Software or XSplit and to stream your desktop to the site. With that software you can adjust the stream quality to lower the bitrate requirements. Even then, you'll want at least 500-1000Kbps upload speed to get anything watchable on the viewers end (360p-480p). If you're more adventuresome try something like FFMPEG / LibAV (very powerful a/v transcoding utilities) to really get the best bang for your bandwidth.

Edited by Net Gnome
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I'm assuming it would be better in the US because then the latency issues would be felt by him, and less by the customer.

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Can you explain how this will solve your slow connection issue?

1)It will not be several thousand miles from the viewer

2)It will have a better upstream limit than my 1Mbps

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1)It will not be several thousand miles from the viewer
2)It will have a better upstream limit than my 1Mbps

But *you* will still be. And you'll still be constrained by the uploading speed of the computer you're ultimately livestreaming from (i.e. in the UK). Unless I misunderstood.

Edited by Bacterius
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1)It will not be several thousand miles from the viewer
2)It will have a better upstream limit than my 1Mbps

 

This is why you stream to your local RTMP proxy (there are two ingest points in London alone). The livestreaming service takes the load from there. All you have to worry about is feeding the local livestream network ingest node and with 1Mbps upload, you'll be fine.

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1)It will not be several thousand miles from the viewer
2)It will have a better upstream limit than my 1Mbps

But *you* will still be. And you'll still be constrained by the uploading speed of the computer you're ultimately livestreaming from (i.e. in the UK). Unless I misunderstood.

You misunderstood :) I would be running the app on the remote machine... I would then see the crappy visuals whereas the client would (should) benefit from me live-streaming from a PC with 10Mbps upstreaming, very close to their geographical location.

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You're best off livestreaming flash video to something like justin.tv or twitch.tv (using a local proxy found here). Use something like Open Broadcaster Software or XSplit and to stream your desktop to the site. With that software you can adjust the stream quality to lower the bitrate requirements. Even then, you'll want at least 500-1000Kbps upload speed to get anything watchable on the viewers end (360p-480p). If you're more adventuresome try something like FFMPEG / LibAV (very powerful a/v transcoding utilities) to really get the best bang for your bandwidth.

 

 

1)It will not be several thousand miles from the viewer
2)It will have a better upstream limit than my 1Mbps

 

This is why you stream to your local RTMP proxy (there are two ingest points in London alone). The livestreaming service takes the load from there. All you have to worry about is feeding the local livestream network ingest node and with 1Mbps upload, you'll be fine.

 

Ah I see - so you think the weak link in the chain is not my ability to upstream over regular ADSL, but trying to get that across the interwebs?

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Ah I see - so you think the weak link in the chain is not my ability to upstream over regular ADSL, but trying to get that across the interwebs?


Yep. with alot of the multi-core CPUs and livestreaming capable codecs out there (h264 + aac), streaming has become very capable for the everyman. If you're fine with presenting your screen in 360p (i think twtich/justin downconverts non-sponsored broadcasters to 360p), then this should be something to look into. Best of all, it costs you nothing and its very simple to set-up.

Edited by Net Gnome
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Would anyone happen to know if services like WebEx have a similar infrastructure capability to justin.tv... some big fat pipe connections or whatever? It seemed sensible to check out the obvious things first... is WebEx any better than Skype/join.me for screen-sharing?

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