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Daltrey Waters

Mario Gameplay Analysis Video

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Thanks for the feedback everyone, I must say i'm quite overwhelmed by the positive responses =)

I wasn't thinking of doing a new video so soon, but I guess you guys are convincing me otherwise. I'll start seeing what I can do.

 

Thanks again!

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Doesn't have to be in video form. I just posted something similar about analyzing beat em up games. We need more of that kind of stuff here in general, and less programming talk.

So many people here think game design is just about rendering something and making it respond to input. The art and design gets completely ignored most of the time. This place needs a culture shift.

Edited by jbadams
Added link to the post about beat 'em up games.

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We need more of that kind of stuff here in general, and less programming talk.

No, we more "programming talk", not less, on the design board; i.e. it's important to keep the implementation step(s) in mind and to get a working prototype asap (both of which require programming). (This very discussion already took place elsewhere, so I don't mean to revisit it here; just to remind about it. :) )

 

The real value behind analyses like those cited is that they show us all things to look for in games and thus fresh ideas on what to include in our own games. Extra Credits has a good pair of videos that talk about playing a game like a designer, i.e. what to look for and why. Parts

">1 and
">2. Watching/reading other people's analyses serve a similar role in helping you see things (both in the game in question and general types of things) you may have missed on your own.

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