• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
DexterZ101

HTML5/JS drops FPS on maximized window?

7 posts in this topic

I'm playing with HTML5/JavaScript using canvas, I've noticed a huge drops on FPS whenever the browser windows get maximized. Initially I thought it was on the specific browser I'm using, but I test all the browser IE,FF,OP,CH all drops the frames per seconds when maximized at least 50% or more. Any hint why is this the case? thanks.

Edited by DexterZ101
0

Share this post


Link to post
Share on other sites

I know that it may come off as an insult, and I don't intend it to be that way, but is the drawing area scaled in any way based on the browser window's size? If so, then the rendering simply requires more work to draw whatever is being displayed.

0

Share this post


Link to post
Share on other sites

Hi Ectara, thanks for the fast reply ^_^y. I'm playing with HTML5 using Canvas with "fixed" 800 x 600 window size.

0

Share this post


Link to post
Share on other sites

Try posting a link so we can see what is happening, Ectara's answer is the best we can do without more information.

1

Share this post


Link to post
Share on other sites

Hello Dan,

My canvas size is fixed to 800x600 window size, I already tried changing the margin from left or right and my default setting is always on the middle.

It has no problem when the browser window is in normal, resize or even in full screen mode. The frame only drops when the window size of the browser resized by clicking the maximized control box button.

Currently I dont have a working site sample over the internet, I have this video feeds on youtube that shows whats happening. 

 

http://www.youtube.com/watch?v=vB4cjuPb_Dk&list=PL902122B327461763&index=3

 

 


 

0

Share this post


Link to post
Share on other sites

Hm... Does the same effect happen in you manually resize the window by clicking and dragging on the border to most of the display's viewport?

0

Share this post


Link to post
Share on other sites

No sir T.T resizing the window thru dragging up to the edge of the screen does not drops the FPS, it only happens when clicking the maximize button of most popular browser I've tested.
 

Edited by DexterZ101
0

Share this post


Link to post
Share on other sites

Have you checked if your memory consumption increases drastically with the resized window? It shouldn't by too much, but if the fixed size viewport is achieved by getting the window's dimensions, and then drawing a black background around it, that can affect performance.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0