Its all 2D
See, I want interdependent animation between sprites (not frame by frame animation, I mean position and rotation)
Imagine the classic 2 gears example, if you rotate one gear by some amount (thats my first need, its not discrete animation, I need full percentage of rotation) the other will rotate due the first.
I want to create more complex stuff, things like locomotive wheels, and I want they to move by a specific amount each time (dependent, for example, on player score or something)
How exactly do I do that? Im so confused..I just (will) have the sprites of each piece in the mechanism thing, Id probably need to specify in mathematical therms a full "revolution" (loop) of the system, like a bone anim system, will I have to use a 3D program to do that? Then I started guess, "hey, the rotation of wheels is easy, now that rect is fixed at that point on the wheel, and the other end at.." so this is forward kinematics anim right?
Hows the best way to accomplish that?