iterator list corrupted (with alt-F4 only)
if i close my game with alt-f4 i get "iterator list corrupted". I do not get this error if i close the game by manually stopping the main loop (user presses "quit program" or whatever from within the program). Also this error is not produced in release build (even alt-f4 is ok in release i mean).
What can this be about?
Im using hge engine with mvc++ 2008 on 64bits windows 7 (game is 32 bit though)...
Thanks
erik
Should you really be closing an application down with alt-f4 anyway? :)
If it's only happening from within visual studio then maybe the debugger simply doesn't like to quit by alt-f4? I'd recommend setting up maybe the Esc key to quit so your application can close gracefully.
How are you handling WM_CLOSE? Also, what about WM_QUIT and WM_DESTROY? How are you cleaning up code? How are you exiting your program when these messages are sent?What can this be about?
Should you really be closing an application down with alt-f4 anyway?
If it's only happening from within visual studio then maybe the debugger simply doesn't like to quit by alt-f4? I'd recommend setting up maybe the Esc key to quit so your application can close gracefully.
Not a good idea to ignore the problem. Alt-F4 has the same effect as pressing the X on the top right. i.e. it's sending a WM_CLOSE to your WndProc. A lot of users use those ways to close a program.
Ignoring doesn't make a problem go away.
Ignoring doesn't make a problem go away.
I agree, I wasn't suggesting they should ignore it.
The windows messages should be checked to see if there is an issue there. Otherwise memory leaks can do some strange things too. There is an app called Application Verifier that I have found to be very handy in detecting lots of hidden issues. Perhaps it could help here as well.
BUT...
Ive realized in some times, closing it with ESC also causes error message:
Unhandled exception at XXXXX in game.exe
From std::iterator_base (called by ~unit() so something to do with destruction of a unit object right?)
I should run a function when the program is terminated and check my lists and iterators, but how do i run such a function?
From std::iterator_base (called by ~unit() so something to do with destruction of a unit object right?)
Sounds like you're editing/removing an item from a list/vector past end() in the destructor of the Unit class.
The destructor for unit is empty.
Is there a way to debug what is happening when the program is terminated? Or to write the function to deal with what is supposed to happen at termination?
Thanks
Erik
Just put a breakpoint on the final '}' in the main routine and you can step through the C run-time library's exit steps.
> msvcr90.dll!doexit(int code=0, int quick=0, int retcaller=0) Line 519 C
msvcr90.dll!exit(int code=0) Line 412 + 0xc bytes C
ValleyOfNeustria.exe!__tmainCRTStartup() Line 549 C
kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes
ntdll.dll!___RtlUserThreadStart@8() + 0x27 bytes
ntdll.dll!__RtlUserThreadStart@8() + 0x1b bytes