• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Moe091

Vector art software and vector vs raster art for android games

1 post in this topic

I'm trying to teach myself how to make half decent 2d graphics for my video game projects and right now I'm deciding whether I want to focus on raster or vector graphics. I want to hear peoples input but I'm also going to give vector graphics a try because I've never made vector art before and I want to get a feel for it.

 

so first off what vector graphics program would you recommend? Is there any standard software that is used for vector game art(flash maybe?) or does anyone want to recommend one that is good for making 2d graphics/animations? Right now I'm planning on using flash because I want learn actionscript and whatnot eventually anyway so I might as well get familiar with the software, unless anyone thinks flash isn't suitable for my needs for some reason.

 

 

Like I said I also want to get some peoples input on using vector graphics instead of raster for my android games. I'm not actually planning on rendering vectors in my game but just creating the graphics and animations with a vector program and saving them as .png. The reasons I'm considering vectors are because it looks somewhat easier for a non-artist like myself and because it would make animations much easier and less time consuming. I want to have half decent graphics in my game and I plan on investing a lot of time into improving my 2d art skills but I don't want to be spending weeks/months creating graphics for each game I make. I may be wrong but from the few tutorials I skimmed over on vector graphics it looked like it was pretty quick/easy.

 

alright thanks for reading my post if you have any advice to offer me please reply smile.png

0

Share this post


Link to post
Share on other sites

so first off what vector graphics program would you recommend? Is there any standard software that is used for vector game art(flash maybe?) or does anyone want to recommend one that is good for making 2d graphics/animations? Right now I'm planning on using flash because I want learn actionscript and whatnot eventually anyway so I might as well get familiar with the software, unless anyone thinks flash isn't suitable for my needs for some reason.

 

Illustrator is the industry standard and it has some very powerful options for you. If you are just picking up vector based art you will find it has some really nice tools that can aid in the process from rasterized art to vector based concepts.

 

Like I said I also want to get some peoples input on using vector graphics instead of raster for my android games. I'm not actually planning on rendering vectors in my game but just creating the graphics and animations with a vector program and saving them as .png. The reasons I'm considering vectors are because it looks somewhat easier for a non-artist like myself and because it would make animations much easier and less time consuming. I want to have half decent graphics in my game and I plan on investing a lot of time into improving my 2d art skills but I don't want to be spending weeks/months creating graphics for each game I make. I may be wrong but from the few tutorials I skimmed over on vector graphics it looked like it was pretty quick/easy.

 

Vector art is a style just like raster is a style. They both come with negatives and posatives. The big thing about vector art is that it is all based off of mathematics so that you can easily resize and reshape with minimal issues. To make your art effective you need to understand the difference between highlighted areas and shadowed ones as normally you will see 3 - 8 tones in a vector based drawing. Most vector based art has a very cartoon style of look and in some cases ( with enough skill ) you can really make it look good. This does not mean that all art with vectors is cartoon based as I have seen some people take it to the extreme and do some rather sexy paintings with it. The limitation is really in what your understanding level of art is and how you can use these different looks/feelings to convey the picture/art you want.

 

I would argue vector based art is harder but that is because it takes an advanced understanding of where shadows and highlights should be placed. ( unless you are just good at that naturally ) I will say that you can do vector art pretty fast if you only want a basic shape, but to really make it shine you will need to take some time to get the details right. A good artist can make anything look simple be it with vectors or be it with raster layers. Anyway, good luck.

1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0