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Scott Haley

XNA 4.0 Tutorial: Mario Clone

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Hi All!

 

I am currently working on a XNA 4.0 tutorial and I thought this would be a good place to share it.

I am going to walk you through the process of creating a 2D game (mostly) from scratch.

 

I have only finished one episode so far, the more attention it gets the faster the videos will get made. wink.png

 

If you have any questions or comments let me know either on here or in the youtube video comment section!

 

And here is the first episode:

https://www.youtube.com/watch?v=6T1Ey6KJr48 

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So, I have two responses to this.

 

First off, I don't think this is the right place to post this (expect a mod will move it shortly).

 

Secondly, I hate to be the bearer of bad news, but MS is moving to drop XNA support.

 

Total Biscuit talking about it:

http://www.youtube.com/watch?v=7pGp7VGTHJg

 

sad.png

 

Source article: http://www.shacknews.com/article/77672/microsoft-xna-to-be-retired-casting-doubt-on-xbox-live

 

It's hardly imminent, but something to keep in mind. Otherwise, I applaud your efforts and impetus.

Edited by thade

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Hmm.. that sucks.

 

Well, nevertheless, I think I will continue my tutorial series.  I think there are still people wanting to learn XNA and it should help with game design in general, not just XNA.

 

As I am actually new to this site (friend told me to post this here), where would be a good place to post this kind of thing?

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Hmm.. that sucks.

 

Well, nevertheless, I think I will continue my tutorial series.  I think there are still people wanting to learn XNA and it should help with game design in general, not just XNA.

 

As I am actually new to this site (friend told me to post this here), where would be a good place to post this kind of thing?

 

I think the best place would have been the For Beginners forum.

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I mean, I'm not a mod, but were I to guess, For Beginners (assuming its an entry-level tutorial series), General Programming or the XNA/library specific sub forum (as this particular forum "Game Design" is about specifically that, where XNA is a tool to build games and not design them), or possibly Announcements. Definitely any of those three are more appropriate than this one. :)

 

I may be mistaken, but that is my understanding.

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Hi All!

 

I am currently working on a XNA 4.0 tutorial and I thought this would be a good place to share it.

I am going to walk you through the process of creating a 2D game (mostly) from scratch.

 

I have only finished one episode so far, the more attention it gets the faster the videos will get made. wink.png

 

If you have any questions or comments let me know either on here or in the youtube video comment section!

 

And here is the first episode:

https://www.youtube.com/watch?v=6T1Ey6KJr48 

 

Hey man, have you made any more tutorials?

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Hi All!

 

I am currently working on a XNA 4.0 tutorial and I thought this would be a good place to share it.

I am going to walk you through the process of creating a 2D game (mostly) from scratch.

 

I have only finished one episode so far, the more attention it gets the faster the videos will get made. wink.png

 

If you have any questions or comments let me know either on here or in the youtube video comment section!

 

And here is the first episode:

https://www.youtube.com/watch?v=6T1Ey6KJr48 

 

Hey man, have you made any more tutorials?

 

I've done one more since posting the topic, but I have kinda taken a break for a bit since the videos weren't getting much attention.

I will probably start doing more once the semester is over.

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I've done two more videos for this tutorial!

 

Here's the second video:

http://www.youtube.com/watch?v=6JX2ljXVMqw

 

And the third:

http://www.youtube.com/watch?v=751Zw802lyI

 

I would love some feedback! biggrin.png

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Don't worry about the XNA drop by Microsoft: your viewers can apply most of the knowledge to the XNA alternatives. ;)

All XNA developers will be moving to Monogame in the future.

And what's about MonoXNA and ANX? (It's not an ironic question: I'm working on a XNA Game and I will move to one of them in the future.)

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I will check out those YouTube videos later.

 

Don't worry about the XNA drop by Microsoft: your viewers can apply most of the knowledge to the XNA alternatives. ;)

All XNA developers will be moving to Monogame in the future.

And what's about MonoXNA and ANX? (It's not an ironic question: I'm working on a XNA Game and I will move to one of them in the future.)

 

I think they're all pretty similar in nature.  I would recommend Monogame.  It seems to be the most complete and has a stable release out.  It also supports the most platforms if I'm not mistaken.

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I will check out those YouTube videos later.

 

 

Don't worry about the XNA drop by Microsoft: your viewers can apply most of the knowledge to the XNA alternatives. ;)

All XNA developers will be moving to Monogame in the future.

And what's about MonoXNA and ANX? (It's not an ironic question: I'm working on a XNA Game and I will move to one of them in the future.)

 

I think they're all pretty similar in nature.  I would recommend Monogame.  It seems to be the most complete and has a stable release out.  It also supports the most platforms if I'm not mistaken.

 

Should note though that to publish to the app store and play store, it costs $300 each.

Still a really interesting concept.  I have plans in the future to create a game for windows using monogame.  The plan is to publish on the other platforms if I make enough money from the windows version.

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