My GDD

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33 comments, last by GeneralQuery 11 years, 2 months ago
I'll try to find a way around it. I'll probably go to just frisking her, better?
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Certainly better, but if his goal is the locket and she's wearing it, he doesn't have to check her over anything upon see it around her neck. :) Then (because he didn't frisk her) she can produce a hidden weapon with which to secure her escape.

Extra Credits had an episode where they talk about the dangers of writing out the entire story before making the game:

http://www.penny-arcade.com/patv/episode/how-to-start-your-game-narrative

I love Extra Credits. All of their stuff is very well worth watching.

I read about half of the story you posted - I'm sorry, but it's hard to read, and not just because you could use paragraph breaks, and line spacing - those are minor things.

I've rewritten this entire post nearly three times now to try and keep it as constructive and professional as I could.


I have real trouble telling what scene I'm reading, who the people there are or where things are. I had to re-read sections again and again to figure out what was going on - which is why I only read about half.


In short, it reads a lot like a contrived and poorly described fan fiction. Let me elaborate on that more:


Most of the events in the story seem to happen without a good reason - like in the first page, "hunger sets in within minutes" - so she decides to stop at the local store, where she finds the boy. Ok, she has been away from the club for minutes, according to that, and she was going to rescue her kids. Hunger doesn't really become an issue for at least a day without food. It doesn't seem like she had any reason to stop at the store at all, except that the story seems to dictate that she would meet the boy there. Perhaps
give her car a flat tire when she’s near the store? It would at least seem more believable.


Another example is going to city hall to get the city plans; they decide they have to get through the sewers. Wait, why? Why can't they enter the front door? Or why do they have to go to city hall for the city plans at all? Maps are very common in newsstands, and if this is modern day, so are electronic maps and GPS. I realize that West is the mayor and he’s at city hall, and your plan is to have Amy lead Jenna into a trap, but that’s more reason why it seems so contrived. It’s also by this point that Jenna seems to
have forgotten about her kids, and is just going around following Amy.

Those aren't the only two examples, but I'm keeping this
short, so here’s some other things that have no good explanation:

Why does a locket given to a boy contain a chip to control
monsters from an asteroid?

Actually, how does a chip control alien monsters from an
asteroid?

Why would John continue working for West if he knows that
West killed their kids?

How does Jenna kill so many people without seemingly caring?
It makes her look like a psychopath (a person who has reduced emotions,
including compassion), yet she clearly wants to rescue her kids.


A lot of the dialog seems forced too, and very unnatural. It doesn't seem like the type of things a normal person would say in a situation like that at all. It's even worse with the kid to be honest - he's acting like everything is fine and normal, and just says "I'm scared" occasionally.


Ok, that's why I think it reads as contrived and forced story. Here's why it reads like fan fiction:


There's a very pointless scene with Jenna in the shower, and someone spying on her. Why? There's absolutely no good reason why that scene is there - it doesn't add the story, it introduces no new information. The same happens at various other places in the story where someone had to reach into Jenna's bra, or she tries to seduce a random guard. It just sounds like it was written as a sort of juvenile fantasy. Now, I'm not saying you're juvenile, I'm just telling you how it looked to me.


And then there are the sexual assault scenes. I read three of them, one attempted with Amy, one actual rape scene with West, and then a third one where you describe it as "sexual assault" by West on Jenna again, which was then followed by electric torture.


You do not have any good reason or explanation for any of those. Not only that, but they were badly written, badly handled, with unrealistic reactions and consequences, in all cases being dismissed almost casually by the involved parties.


You cannot use sexual assault as your go-to plot device to make someone look evil. This is just wrong and completely ignores the whole issue, merely treating it like "he's a rapist, thus evil". I don't know what else to say - I'm really trying to keep it as constructive as possible here, but suffice it to say, those parts ticked me off more than a
little. I know you said you were going to try to work around that, but you posted the story like this, so I thought it was worth mentioning again.


I strongly suggest that you avoid the whole sexual assault
of any type in your story COMPLETELY.


That’s my two cents on the story.

Milcho's post is fantastic and packed with good advice and constructive feedback. +1

My professional advice is to shelve this idea and come back to it in two to four years. Start from scratch on another idea and also do a lot of research and reading on things like character development, personal relationships, and psychology. In general, anytime you want to include any thing in your story - from a weapon to an interpersonal event - research the crap out of it. You want to know everything you can about it from every angle before including it, so you can make it fit (or see that it doesn't).

If you're in college, try very hard to get into their residence life staff and to be a resident assistant/hall leader/whatever they call it at your school. Very often those programs give you access to reasonably good (and virtually always free) seminars that discuss how one can and should approach very sensitive topics and issues like the ones we're recommending you stay away from in your writing. Colleges in general very often host seminars that anybody (res life or not) can attend to learn from. (Sociology departments and women's studies departments in particular, at least where I went to school.) Sometimes you don't even have to be a student at the college to attend these kinds of workshops, so you can sign up or just go and learn some stuff. :)

But you seem to think I don't have a reason for why that is in the game.

Respectfully, that is not my assumption. What I'm saying (and, as I've read it, what others here are also saying) is that you could have the most amazing justification for it ever and you should still not put it in your game. It's not appropriate, it's a trauma trigger that could potentially really hurt people you don't know, and - if for no other reason - it will most certainly make it very hard for you to secure a deal with a publisher or even to go indie.

Pick another vector for the cure that does not dehumanize your protagonist by exploiting the sheer fact she has female reproductive parts. She's not a plot device or an incubator. She's a main character and she definitely deserves better.

Ok, I agree that a rape scene in a video game is one of those things that SCREAM "Im goin for the shock value here!" and agree that it shouldn't be part of the story..but your reasoning doesn't really make sense to me...at all.

IMO, youre getting way to close to a character in a video game, seemingly relating it to problems you have been close to in real life. "She's" not a real person, nor a plot device, and having her go through a traumatic experience doesn't exploit anyone. It might, if done improperly, demean actual victims.

The main problem with including a scene like this as mentioned above..is that it is purely shock value. Unless of course you focus the entire story around it. Which the author isn't doing. In that sense, "the rape scene" (not the "female lead") is merely a plot device and is one that doesn't need to be there. Go the alien route, or have her get injected with cells to get the same effect.

In that sense, "the rape scene" (not the "female lead") is merely a plot device and is one that doesn't need to be there. Go the alien route, or have her get injected with cells to get the same effect.

Respectfully, this is a done-to-death trope which perpetuates stereotypes against women in media. It's used so often in novels and TV that - even if it wasn't intrinsically bad for the reasons I outlined - it's horrendously trite. In its best uses, it's lazy storytelling. If you want lazy story telling, just go with the "Mysterious serum in a flask" method; the character does not need to be the container. Best yet, invent a new way to go about it.

">Here's a decent rundown of the trope. The focus is TV and movies, but the same would apply to the story in a book or a video game.

Im not shelving my story or starting anything over.

First off I asked about 5 women about the rape scene. They're all for it as long as she comes out on top and is standing a hero.

Video Games are plagued with follow ups, remakes prequels you're all afraid of something new for the industry. thats what I think. the story was there for staple support so when my team asks whats next I can tell them.

You make a rape scene which wont even show anything. In fact im making as west starts to touch her she blacks out and wakes up and see's John.

again this is a video game......

You should watch this video and tell me again I'm crossing the line:

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Game Design documents and stories change all the time, I was showing what I have so far :)

Dead Space 3 just got slammed by reviewers for not being Survival horror.

I will personally save the genre

Showing me examples of other game designers grossly failing at their jobs but getting them through due to clout doesn't sway me; nor do your other arguments. It's your game though. Good luck.

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