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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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RealityFails

My GDD

34 posts in this topic

But you seem to think I don't have a reason for why that is in the game.

Respectfully, that is not my assumption. What I'm saying (and, as I've read it, what others here are also saying) is that you could have the most amazing justification for it ever and you should still not put it in your game. It's not appropriate, it's a trauma trigger that could potentially really hurt people you don't know, and - if for no other reason - it will most certainly make it very hard for you to secure a deal with a publisher or even to go indie.

 

Pick another vector for the cure that does not dehumanize your protagonist by exploiting the sheer fact she has female reproductive parts. She's not a plot device or an incubator. She's a main character and she definitely deserves better.

 

Ok, I agree that a rape scene in a video game is one of those things that SCREAM "Im goin for the shock value here!" and agree that it shouldn't be part of the story..but your reasoning doesn't really make sense to me...at all.

 

IMO, youre getting way to close to a character in a video game, seemingly relating it to problems you have been close to in real life.  "She's" not a real person, nor a plot device, and having her go through a traumatic experience doesn't exploit anyone.  It might, if done improperly, demean actual victims.

 

The main problem with including a scene like this as mentioned above..is that it is purely shock value.  Unless of course you focus the entire story around it.  Which the author isn't doing.  In that sense, "the rape scene" (not the "female lead") is merely a plot device and is one that doesn't need to be there.  Go the alien route, or have her get injected with cells to get the same effect.

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In that sense, "the rape scene" (not the "female lead") is merely a plot device and is one that doesn't need to be there.  Go the alien route, or have her get injected with cells to get the same effect.

Respectfully, this is a done-to-death trope which perpetuates stereotypes against women in media. It's used so often in novels and TV that - even if it wasn't intrinsically bad for the reasons I outlined - it's horrendously trite. In its best uses, it's lazy storytelling. If you want lazy story telling, just go with the "Mysterious serum in a flask" method; the character does not need to be the container. Best yet, invent a new way to go about it.

 

Here's a decent rundown of the trope. The focus is TV and movies, but the same would apply to the story in a book or a video game.

Edited by thade
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Im not shelving my story or starting anything over.

 

First off I asked about 5 women about the rape scene. They're all for it as long as she comes out on top and is standing a hero.

 

Video Games are plagued with follow ups, remakes prequels you're all afraid of something new for the industry. thats what I think. the story was there for staple support so when my team asks whats next I can tell them.

 

You make a rape scene which wont even show anything. In fact im making as west starts to touch her she blacks out and wakes up and see's John.

 

again this is a video game......

 

You should watch this video and tell me again I'm crossing the line:

 

http://www.youtube.com/watch?v=OhslvePOPbE

 

Game Design documents and stories change all the time, I was showing what I have so far :)

 

 

Dead Space 3 just got slammed by reviewers for not being Survival horror.

 

I will personally save the genre

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Showing me examples of other game designers grossly failing at their jobs but getting them through due to clout doesn't sway me; nor do your other arguments. It's your game though. Good luck.

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its not that. the gaming industry needs to wake up.

 

Unless you enjoy playing CoD every year.

 

I'll have demo soon for game dev

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"Edgy" topics such as rape can work as a device when handled competently and "appropriately" but there is far, FAR more to lose if it is badly executed (i.e. it will sink you far more than the bad execution of a less "edgy" device). Can this device be interchanged with anything else for the same effect? Almost certainly. Therefore, is it worth the risk of badly handling such a sensitive issue? Probably not. Does that mean that such issues are never appropriate for games? Certainly not, but like I say, it needs to be handled with skill and competency.

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