I'm using tmx files for my map and finally got a tmx loader to work. The map drawing code is lagging my game because of the CPU usage. To draw my map, im using code which is:
for (int i = 0; i < map->GetNumLayers(); ++i)
{
// Get a layer.
const Tmx::Layer *layer = map->GetLayer(i);
for (int y = 0; y < 20; ++y)
{
for (int x = 0; x < 20; ++x)
{
// Get a test tile which is 32 x 32.
Sprite* Suf2 = new Sprite(Surf_Tileset->getRect(TILE_SIZE, TILE_SIZE, TILE_SIZE, TILE_SIZE), 1, 0);
// Draw tile to position on map
Suf2->draw(Surf_Display, x * TILE_SIZE, y * TILE_SIZE);
}
}
}
So this code is on my Map::OnRender(SDL_Surface* Display). What can I do to keep my cpu from maxing?