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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Kjansen92

Hello From Complete Noob and Initiate

3 posts in this topic

Thanks everyone for all of the information on these forums. I am a complete beginner, have never done programming before, learning c++. Don't hold back on how foolish you think I am, because I think I'm quite foolish.

Not quite sure if I should post my hello here, but I thought I'd make a post in case there are some "mother earth" type personalities who like to set new people straight and show those who clearly have no understanding of what this industry actually is, even from an eyeball point of view.

One thing I would never dream of doing is coming back to someone for suggestions (otherwise being a completely invaluable person). I will be someone who requires restraint.
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I will look into this more closely, but I'd desperately like to know:

How many people here make money programming games?

How much fun and satisfaction are you getting out of it?

What is the best way to start (assuming you can tell me in just a few specific words, and I'll be consistently moving in that direction on my own, until I understand why) as a programmer who wants to actually enjoy what they do, have a lot of satisfaction, but make money as well?

I've read so many suggestions on why people like or dislike a specific language, why some are less effective, and how to think as a programmer. ie. having a design and then implementing the code.

What I want to know is, what is the definitive way to start, as classified by people who have this in their life. I have less interest in being an expert,
than in being an in-demand programmer who actually does what they want to do most.
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Hey Kjansen92,

OK to answer your questions....

1. I've talked to quite a few people registered with gamedev.net who are programmers in the game development industry, this site is an excellent resource.

2. I love my job. Working for a big publish has it's downsides, but I learn new things every day and help to build fun games - what more could I ask for?

3. Learning C++ is a good way to start. If you want to do this for a living then get a degree. Make your own games - you can start as small as you like, but spend time developing your own.

4. Loving or hating a language isn't really that important. Although there are languages I definitely prefer to work in (C++), they are just tools. Pick the appropriate tool for the appropriate job :) Every game development studio I've worked for uses C++, so it's good to have under your belt. Lots of indie frameworks (MonoGame) and engines (Unity) use C# (or C# like scripting) so that's an important language as well.

I just saw this article post by JackBid in another thread, you should read through it :

http://www.gamasutra.com/blogs/TommyRefenes/20130107/184432/How_do_I_get_started_programming_games.php

Hope that helps! Edited by Capoeirista
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