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Boruki

What is PxFileBuf.h in Nvidia's APEX?

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Hi,

 

I wasn't sure whether to post this in Physics or API.. but it's API specific rather than physics know-how so I figured I'd post here.

 

I'm having issues with integrating APEX in to my project, however I've come across an include for a file called 'PxFileBuf.h' which I cannot find anywhere within either the PhyX or APEX folders.

 

I can't find anything about this file in regards to PhysX or APEX on Google so I wondered if anyone else had the same issue?  I was wondering if I'm being really simple.

 

 

Thanks for any help.

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For me, that file exists at PhysX-3.2.1_PC_SDK_Core\Source\shared\general\PxIOStream\public\PxFileBuf.h

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Cheers Hodgman, that's where it is on mine too.  I used MSVC's search from the top of that folder and it didn't find it.. and neither did Windows7's search.

 

Much appreciated.

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I used MSVC's search from the top of that folder and it didn't find it.. and neither did Windows7's search.

Windows search is really quite terrible sad.png  

 

I highly recommend Search Everything -- I have it bound to ctrl+alt+~, so I pressed that, pasted "PxFileBuf.h" and it found it instantaneously.

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The Windows search seems to be working now.. possible typing error on my part?  I'm not sure!

 

Also.. is it normal that I have to manually add in every single module in to my include directories in order to use PhysX/APEX?  It seems like a lot of fiddling around for such a large API.  And that's before you even start fiddling around with any physics stuff!

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