Jump to content
  • Advertisement
Sign in to follow this  
Blaze2020

Innovative RTS game concept!

This topic is 1990 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Have a VERY rough RTS game concept written up. I would greatly appreciate any and all advice/ideas/criticism. Thank you for your time!

SEE ATTACHED FILE

Share this post


Link to post
Share on other sites
Advertisement
The first check: can the rough game prototype be made using this concept? If not, then it is a junk and should be thrown away without any back thought.

Compare:

The game will feature four garrisons set in a hor. line with each defender in the garrison. With each garrison a ver. line is associated, where monsters travel to a garrison. Each defender has a unique attack pattern on the line with different damage type done on different distances from his garrison. Each monster has an armor which deflects certain damage type. If defender attacks monster without deflection, monster is killed. If defender attacks the line and monster or monsters deflect his attack, he is harmed instead. If monster reaches garrison, game over. Player has 2 actions: swap 2 defenders, or order any 2 defenders to attack. Monsters spawn on the line and move forward between turns

And

The game will feature 3 races with unique abilities, the graphics will be cartoonish and dark. It will feature extensive upgrade system. The setting is based in year 2067, where humanity had survived nuclear winter. Player will have to pay attention to the screen, because it will determine life or death. Action will be fast-paced. Deploying and moving units will involve great strategical thinking as well ability to micro-control. After the battle player will get XP to level-up his character, which he can then deploy to assist his units.

Edited by WildField

Share this post


Link to post
Share on other sites

i kinda see your point... i'll admit the description is a little childish and broad. But i was typing as i was thinking and just wanted to convey the general image of the game. thank you for the response :)

Share this post


Link to post
Share on other sites

Hmm.. Have you ever tried any Mod work? Like alot of RTS come with a "World Editor". Your Idea sounds easy enough to prototype with a simple editor like the one offered in WarCraft 3.

Share this post


Link to post
Share on other sites

Hmm.. Have you ever tried any Mod work? Like alot of RTS come with a "World Editor". Your Idea sounds easy enough to prototype with a simple editor like the one offered in WarCraft 3.

interesting idea... no ive never done any mods and wouldnt know where to start lol. but i never thought of that it probably would be pretty east to prototype that way.. thanks for the idea!

Share this post


Link to post
Share on other sites

I get that it is a rough idea, but I don't feel like it really solidified the concept.  It felt like this was made up as it went to a certain amount, and not based off of organizing prior thoughts.  

 

The main objective each round is to destroy the opposing players HQ using a combination of your army and the Titans raised from the elements.

  This was the first sentence of your last paragraph.  It helps to clarify a lot, but it wasn't said at the top  Typically the first few paragraphs should help to express the rest of the core concepts that will be discussed.  It will help the reader maintain a sense of continuity and absorb more.

Edited by hpdvs2

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!