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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MunuTMB

Prices of in-game goods (mobile apps)

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Pricing of in-app goods appear to be a bit of a grey area in the mobile gaming industry. To shed some light on the subject, my friends and I in SF are testing tracking changes in stores in popular gaming apps.
 
Join us - let's learn together and find trends. Check us out: http://gamergifts.myshopify.com/collections/ios-apps
 
Also, let us know if you would like for a certain in-app store to be tracked – we will add the app to our site.  Suggestions and recommendations are always welcomed. Edited by frob
Fix bad hyperlink
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Your page gives a 404.

I don't know how you say it is a grey area. The game creator sets the price of goods based on what they believe it will earn. Smart businesses look at the actual costs involved to create and market and fund the transaction, and also do research to see what their customers are willing to pay.

What are you tracking, and where will you be posting your results?
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We corrected the error. Right now we are just looking at the price of items in in-app stores on iOS.

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As for your grey area, comment. We have found that some developers, due to time contraints, do not do a deep dive into how to price their in-store items. Should an item be priced $0.99 or $1.49? Do price points ending in 9's sell better?  Great questions.

 

We also believe players may be interested in receiving notifications if a new item is listed or a price changes in in-app stores.

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Thanks for taking a look at our test site. Do what do you think - are developers charging to much for their in-game items?

Edited by MunuTMB
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