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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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JvJ

Multiplayer web game - where to start?

5 posts in this topic

I have an idea for a small web-based game that can be played by a few players (maybe 2 to 4). Im just not sure where to start with something like that (i.e. how I should handle exchange of information between players, how i should host it, etc.).

Id like to point out that Im an experienced programmer (and ive done games), so this isnt just a "how i make game?" question. Im just not great with web dev. Thanks.
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Learn: HTML, PHP, MySQL (in that order). Once you get familiar with these it will become self explanatory how to make such a game (especially since you are an experienced programmer already).

 

Generally it works like that:

- PHP is the language, you write the game in this

- HTML is the rendering engine and keyboard input (you can also add extras later like CSS, JS, jQuery, AJAX)

- MySQL is your hard disk, you load and save data via it (note that in theory you don't need it and can use PHP for this, but is't soooo convenient and easy that it would be a suicide to not use it)

 

You should also take a look at cronjobs (it's a simkulator of someone clicking on your php script at a certain hour).

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You can communicate between players by using sockets. Also you can communicate with just HTTP for a turn-based game ;)

This you can use to make a game that start from the browser...

 

For just a text-based game in the browser you can use PHP/ASP.NET/JSP or JSF

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