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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Mr.Nayef

Please Unlock my thread. No justifiable reason to lock it. Thanks

2 posts in this topic

I started a thread many months ago and when I came back, I saw that is was locked. I had other important matters to uphold and couldn't visit this place for some time. Still, there was no rules that were broken, and the moderator who locked it calling me a spammer is insulting. Still, I'm planning to keep that thread alive and no I am not a spammer, I receieved some many consutructive criticisim and helpful advice, and I took crucial steps to realizing my goal.

 

Here is the thread.

http://www.gamedev.net/topic/626713-dedicating-my-whole-life-to-creating-my-dream-game-going-to-college/page-2#entry4958540

 

I tried messaging one of the moderators but I always receive a SQL errors, and couldn't.

 

I also have many more questions to ask.

 

Thanks

Edited by Mr.Nayef
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Mr. Nayef,

There were 2 reasons I locked that thread, not just 1.

 

1. You posted links to a school degree website and a very spammy-looking Japanophile-oriented blog/magazine article about a quack with an unhealthy and possibly dangerous lifestyle theory.  This is what made me suspect you were a spammer.  The quack's lifestyle theory had become the focal point of the thread, and then you went away.

 

2. The thread went inactive for several weeks, then somebody revived it.  I didn't want the thread to be revived, so I locked it.  Nowadays I would not object to reviving an old thread unless more than 7 weeks had passed since the last post.

 

That was over six months ago. It's certainly not getting unlocked now.  If you have something more to say about Breaking Into The Game Industry (the topic of this forum) then start a new thread. It's not hard.  If you have something to say about some other aspect of the game industry (other than Getting A Game Job (which is what Breaking In means), then please use another forum.

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