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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Marco Mend

Check out my new game

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Hello everyone i am new here,
I am here because a friend of mine said you are a pretty good community.
I am hobbyist who develops game in my spare times. My last game is are called Spacelock, its a adaptation of the iconic game lunar lock.
It's available for windows phone and its currently in the market for free, you can download it here.

I just leave you the review of the game posted in my team blog, and a video trailer.
Hope you like it, sorry for my poor English it's not my native language.
Best regards, Marco Mendão 2Gamers Society Studios.
 
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SpaceLock is now available on WindowsPhone’s market and is just within your reach for free! 
After a lengthy approval process, SpaceLock is in its best performance and ready to land on mobile platforms. 
 
SpaceLock is a Studios 2G’s production and tells the story of a spacecraft of a human crew lost in space after suffering a viral attack to commands and steering control. The spacecraft can only ensure vertical and horizontal movements and doesn’t have any breaks that can make her stop. 
 
The game logic involves the displacement of the SpaceLock’s spacecraft to the mothership so that the control can be restored. Therefore, only you can allow the crew to reach its destination, with the rotary helper podes, displaced all over the map’s game, that ensure the creation of a path in sequence that will rescue the spacecraft. 

[youtube]http://www.youtube.com/watch?v=tsBRHQsfvEo[/youtube]
 
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