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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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HonestDuane

Game Programming Gems?

2 posts in this topic

I was looking through the sites book listing and I noticed something I found odd and so I thought it best to ask about it. It seems "game programming" related, but if this is the wrong place to ask, please let me know.

 

Looking at the entire books list, if I do a search for "Game Programming Gems" I only get books 2-6, meaning for some odd reason the first book is not in the list.  May I ask why?

 

Is there something about that book - the first one - that makes it special or otherwise obsolete?  I'm mostly asking because I already own books 2-6 already, but have the first one on special order and am waiting for it to get here.. 

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It comes up fine for me. Maybe your search history is confusing Google?

Most of the series, including book one, were released online for free by the publisher. The authors very generously made it available once the print editions stopped making business sense. A few seconds on Google found it online trivially.
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It comes up fine for me. Maybe your search history is confusing Google?

Most of the series, including book one, were released online for free by the publisher. The authors very generously made it available once the print editions stopped making business sense. A few seconds on Google found it online trivially.

 

You misunderstand me.

 

I can find it the books/site easy enough in google; But on the book listing kept here on this domain (gamedev.net) the book listing does not contain as of this writing (and I just double checked)  the listing for very first game programming gems book in its list of recommended books; Yet #2 through #6 are included.

I am asking why this is, and I am wondering if there is something special about the book that makes it something not to recommend,, or if there was simply an oversight.

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