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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Aeolus Lite Released

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Aeolus Lite, a free version of my first iPhone game has just gone live on the app store. Play the entire first chapter of levels for free.


Please have a look and let me know what you think: Aeolus Lite





Edited by Tim Cooper

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Right, having looked at a few other Announcements on here I realised there may have been a little information missing from my post. What can I say, the idea of promoting my work and selling/marketing things is still new to me so I'm figuring things out as I go. Guess that's next on the list smile.png


I'd appreciate feedback from other developers to figure out what needs to be improved and things to consider for my next game, so please check it out. It's free after all, and a fun game.


Some friends helped me put the following marketing material together and I've added a few screenshots from various levels in the game.




Aeolus was released just before christmas and now the Lite version is here. Aeolus Lite provides you with the entire first chapter of the game, giving you a taste of the addictive balloon-based fun for free.





In the game you play the Greek God of Wind, Aeolus, and must attempt to land balloons on platforms using your fingers to control the wind. A swipe blows the balloon in your chosen direction and a tap sends it spiralling down to the ground.





In the full game the first chapter introduces the basic concepts of playing: how to control balloons, land on the platforms and match symbols for higher scores. The next three chapters add additional features to make thing a lot more challenging (namely obstacles and different balloon types).


The feedback we have had so far indicates that it is addictive, challenging and fun. Testing shows it’s really good at keeping both kids and adults quiet and engrossed.
iTunes Links
Press Kit on Creative Shadows Ltd

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