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Deferred Rendering shaking edges

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Hi,

 

I'm trying to implement a deferred render pipeline. But i think i'm having troubles with my position reconstruction from depth map.

I cant find what is wrong. So i hope someone can point me in the right direction.

 

When using my point lights my edges get very shaky. I've uploaded a short movie so you can see the problem.

 

[URL]http://www.youtube.com/watch?v=8m9y6orLZhY[/URL]

 

Thanks in advance

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