• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
nesseggman

The Legend of Red Dragon Ranch (Now with Kickstarter!)

1 post in this topic

http://www.kickstarter.com/projects/77170229/the-legend-of-red-dragon-ranch

Kickstarter is now live! Please support this project!

 

Hey everyone happy.png You may remember me from posting on the beginner board somewhat regularly (if only for a short time) a little while back... Anyway, thanks to everyone's help, I found the direction and motivation to teach myself game design and programming, improved my abilities, practiced a lot, and now I've partnered up with a friend and a colleague to start a pretty ambitious game development project. It started as my attempt at my first really "big" game project... Something I would have to devote weeks or months of planning, and then who knows how long to create. I wanted to take a big idea I had and just MAKE IT HAPPEN.

 

I really felt I was ready. As I talked with my friends, they really enjoyed the idea, and my composer friend offered to work on the music for the game. Whenever I would mention the project (even something dumb like making my facebook status "spent 4 hours getting one bug out today :,c") I would find people begging me to finish so they could play the game. I've found a lot of support for the project and it's given me a lot of motivation. The project has grown and grown and it's getting so big I now have three dedicated members of the development team, and we're starting a humble kickstarter soon (it's in the review queue right now) in hopes of getting some funds to make this game everything we'd like it to be.

 

Since this was really the place where I got the original confidence to teach myself to code, develop, and design, I thought I'd come back and share a "gamedev.net bigger board success story" or something, hahaha smile.png I started out programming it "from scratch" in C++ but later realized that everything in the design could be done all the same in a 2D engine and made my prototype in GameMaker:Studio, which is pretty new and pretty great. Since I'm still a bit of a novice programmer (this is my first 'big' game after all), it has really helped me organize my game and keep my focus on the design without having to worry about so many other issues.

 

Anyway, now that you know the backstory, let me introduce to you the game project, The Legend of Red Dragon Ranch:

 

reddragonranch4squarebi.jpg

 

http://reddragonranch.blogspot.com/

 

It's a monster-training game that focuses on user play-style and care of the monster. It originally was just a curious idea in my head (I even asked some questions about pet games here when it was still a baby idea and I wasn't actually planning on creating it any time soon). Visit the link above to learn more. The "devblog" is not all that fleshed-out, but definitely tells a lot about the game if you read through the few posts that do exist.

0

Share this post


Link to post
Share on other sites

There are over 10 backers to the kickstarter, and over 11% funded, and we're only on the second day! Thanks to everyone who is helping out ^_^

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0