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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NateS

Spine: 2D skeletal animation

5 posts in this topic

Hey guys, just wanted to drop in to spread the good word about a game development tool I've been writing with my good friend, Søren. I'm the programmer and he's the artist. The tool is called Spine and is used to build 2D skeletal animations specifically for games. We are doing a Kickstarter and passed our intial goal in just 3.5 days! We now have ~13 days left and we've just posted stretch goals, which include our plan for how to get Spine runtime support for almost all game toolkits.

 

You can see the Kickstarter here, and also a download link to try it now:

http://www.kickstarter.com/projects/esotericsoftware/spine

 

Hopefully you like our tool and can take advantage of the ~50% off you get by obtaining a license before the Kickstarter is over. smile.png

 

dragon-screenshot700.jpg

 

The dragon project was provided by ODI EntertaintmenT.

Edited by NateS
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That looks really great. How effective do you find it at JRPG-style avatars, like this:

soldiernpc01walk.png

(from Heroes of Allacrost - which I'm not associated with)

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@Servant of the Lord, Hi I'm the artist behind Spine so I just wanted to chime in and try to answer your question. There are multiple ways you can achieve that in Spine. For the image you linked, you could use a combination of switching images and tranforming bones. The benefit you get with that is that you can use procedural animation for it so you would be able to "blend" the best of both worlds.

One user of Spine has already done this. It's not a JRPG-style game he is doing, but it is the same principle. You can see it here. http://www.youtube.com/watch?v=7C-IkulLDHE

I hope this helps.

 

Cheers!

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I really dig Spine. I hope to add export format support for it. Seems like cool stuff and a great replacement for Toonboom if your intent is to develop a game.  Which is the reason wrote my program: Toonboom did not offer what I was looking for.  An exported a sequence of pngs did not animate well when I integrated it with the other game dynamics.  It was too rigid.  This software solves that problem.

 

What a great video example.  Cool top down perspective!

Edited by Animate2D
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Sorry to bother again, but only 7 hours left then the Kickstarter is over. smile.png Last chance to get a license at a big discount. Remember, you get all future updates for free.
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