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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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YoungWebBuilder

Micro-Job sites

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I'd never heard of this site (www.fiverr.com) before you posted it. There's a programmer section; a C++ programmer section. 

"I will write any kind of c++,java,c program within 2 days for $5" 
I wonder if they could code me a new modelling tool in 2 days? $5 seems pretty cheap.


On the serious side, these sites always seem suspicious to me; since the cost is super low, the quality of what you purchase will likely be really bad. (Hopefully I'm wrong here)

 

I've personally never used a micro-job site for anything, instead, forming a network of contacts who specialise in certain fields (sound design/voice overs/animation) seems like a better approach. Additionally, agreeing on a contract for their services, and hiring the same people should ensure your assets are more coherent.

Just a few thoughts, hope this is useful. :)

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Most of the things you get on such sites like fiverr are usually stolen from open source solutions.  I had a friend attempt to use that site to offshore some work; It didn't end well for him as the result he got back had a giant GPL header on the top so he couldn't even polish the turd he was given to use it.

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On the serious side, these sites always seem suspicious to me; since the cost is super low, the quality of what you purchase will likely be really bad. (Hopefully I'm wrong here)

 

I wouldn't say that, but one of the issues I've encountered is that they will build the software according to the specifications precisely. The issues are:

- If your specifications are somewhat unclear, the end-result will not be optimal

- If your specifications change, you will find the result to be hardly malleable (mostly hard-coded to the fastest solution)

 

Otherwise, it works well most of the time, at least for me.

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You have to be careful of course its not just $5 though, I mean you can pay $5 but you can also pay for gig extras if the seller has gig extras.  
It's just about using common sense and looking at the reviews as well as thinking about what the real cost would be to actually do the work.

 

As I say there are some good services to be had you've just got to look for them.

 

I have had good and bad experiences, you can get some services on them that you'd pay 3-10 times more on other sites. That is no joke either haha. 

There are some things I would avoid but if you are on a budget then for the sake of spending some time looking through reviews or just testing with a small amount if it does not go as you wished then at least you have not wasted all that much.

Edited by Motok
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I know someone who uses Google's Mechanical Turk to get people to playtest his games and then provide feedback in the form of a survey.

 

Personally I'd be more than wary of "Here's $5, install my mystery software and tell me what you think!" -- but I guess there's some benefit to the average internet user being completely unconscious of network security :)

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