Sign in to follow this  
Followers 0
Anddos

Inverse of viewspace

2 posts in this topic

so the inverse of viewspace is worldspace?, does that mean worldspace position for the camera on the left hand coord axis?

Edited by Anddos
0

Share this post


Link to post
Share on other sites

so the inverse of viewspace is worldspace?

You probably mean: The inverse of the world-to-view transformation is the view-to-world transformation. Notice that not the spaces but the transformations from one space to another are mentioned..

0

Share this post


Link to post
Share on other sites

If you were to create a 4x4 matrix representing the orientation and position of your camera, that would be the camera's "world matrix". Transforming any point by such a matrix would translate it from "local space" relative to the camera's position and orientation, to "world space". If you were to invert this matrix, you would get a matrix that does the opposite: it would transform world-space coordinates to local coordinates relative the camera (AKA view space). This would be your "view matrix".

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0