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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Konstantin

looking for game engine+guru :)

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I'm new to gamedevelopment, almost noob smile.png

I want to create simple multiplayer turnbased game. User should be able to see map top-down, and place objects on it. Server is not a problem here, as i could programm it.

 

Will need some help with client side. I want to be it 3d (so users could rotate camera and zoom in/out). Was looking for Unity/Shiva, but have zero experience with them. It could be something different, but i don't want to spend time for grafic/ui programing.

 

If someone could suggest what wiil be fastes to achieve next:

2 views/modes (lobby and game)

In game view user see some predefined level, e.g. terrain with bunch of trees, with size like in MOBA games (LoL, HoN, Dota, etc)

User during his turn could put items from predefined set to terrain. Button that end turn.

 

If there is some guru, that willing to answer more specific questions (in skype/icq/irc/etc), i would really appreciate.

 

Edit:

I'm planning to have version only for PC (Windows/Mac). So multiplatform possibilities are irrelevant for me.

Edited by Konstantin
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My advice is to pick something (Unity/Shiva/Ect) and try to make a small, simple game. Learn the basics of the tool first.

 

You mention not having any experience, so your first goal is to try to create a very simple game in the tools. Once you have made a complete game, then you are ready to tackle something slightly more complicated (although maybe not as complicated as your dream game). Repeat until you have experience and then you may have the ability to produce the game you are talking about.

 

Unity would be able to produce something that runs on Windows and Mac. Not sure about Shiva as I have not used it.

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