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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AlexGoesLow

This is what I want to do.

2 posts in this topic

   Hello all, my name is Alex. I am new to this forum and new to game development, but this is what I have wanted to do with my life since I was a little kid and first got into gaming. 

   I'm 20 years old, a dreamer, and spend all day everyday thinking about ideas for games/playing games/trying to come up with a way to turn my dreams into reality.

  I have so many ideas for games, everything from platformers to MMOs to casual games. I just.. have ideas. All the time. And although it's frustrating because I cannot seem to put them to use in the form of making a game, I do realize it is a great thing. Because when I do finally get my break and enter into the industry, even on the smallest scale, I will have so many years of ideas and ambition built up and ready to release into the world.

   I know getting started in this industry can appear easy and quickly become much more daunting. But I wouldn't feel right if I didn't try. I have been trying to find local help that would be interested in starting a devteam to put together something, but where I live there aren't many people interested in this industry, nor putting in the time and effort. 

   So here I am, reaching out to all of you. I would love to learn. Create. Inspire. I would love to put myself to work. When I think of myself making games I see myself as more of an Environmental Artist/Level Designer then a programmer. I have made an attempt to learn coding, and I realized that I couldn't code an entire game. I understand that I will have to learn at least the very basics of coding, and I am more than willing to do so if that is what it takes.

  I do not have much experience, I have dappled with UDK and would like to think I am alright at level design with it, at least for being a novice. I have also used RMVX and could do pretty well with it. Although, unfortunately, without a team or a project to work on I have not had extensive use in either. 

  I know it may be a lot to ask, but I would love to join a devteam for a project. Even if it is just to learn. Of course I do not expect any form of compensation, just the satisfaction of learning and having something to show for my hard work. I may not be able to contribute much more than ideas or input at the beginning, but I am a fast learner, hard worker, and am very motivated to do this. 

  If ANYONE has ANY project, big, small, commercial, hobby, anything that they feel they could squeeze me into, I would be very appreciative and give it my all. I don't know how many of these sappy posts you guys sift through a month, so this may come off as just a helpless plea for charity, but to me this is very real, very sincere, and truly what I want to do with my life. 

  If you have a project that I could be part of, please message me on here or contact me at alexgoeslow@gmail.com

   Thank you very much for taking the time to read this!

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The forums aren't really for recruiting or offering your skills for a team.  The Classifieds are for that kind of stuff (scroll over the Classifieds button at the top of the page, then click Hobbyist Projects).  You can find hobbyists who are looking for specific kinds of people, or make your own post on it offering whatever skills you have.

 

 

I have made an attempt to learn coding, and I realized that I couldn't code an entire game.

Why not?  With the tools and languages available, I'm sure you could at least code a small game.

 

 

I understand that I will have to learn at least the very basics of coding, and I am more than willing to do so if that is what it takes.

Good.  If you want to be a (good) game designer, you should have some knowledge of every field of development (mostly art, sound, and programming).  You don't have to be an expert with them, but at least beginner knowledge helps to let you know your limitations better.

Edited by Sir Mac Jefferson
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I know it may be a lot to ask, but I would love to join a devteam for a project. Even if it is just to learn. Of course I do not expect any form of compensation, just the satisfaction of learning and having something to show for my hard work. I may not be able to contribute much more than ideas or input at the beginning, but I am a fast learner, hard worker, and am very motivated to do this.

If ANYONE has ANY project, big, small, commercial, hobby, anything that they feel they could squeeze me into,

 

Alex, I'm closing this thread because this type of post is inappropriate in the discussion forums.  The Game Design forum is for discussions about designing games.  Not for offering your services, whether paid or not.  You have to use the Classifieds, same as everybody else. 

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