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X file questions

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Hi, I have a couple questions about using x files. One, I understand what a normal to a face is but I understand it when I see it an x file, here for a cube... MeshNormals { 8; // define 8 normals 0.333333;0.666667;-0.666667;, -0.816497;0.408248;-0.408248;, -0.333333;0.666667;0.666667;, 0.816497;0.408248;0.408248;, 0.666667;-0.666667;-0.333333;, -0.408248;-0.408248;-0.816497;, -0.666667;-0.666667;0.333333;, 0.408248;-0.408248;0.816497;; 12; // For the 12 faces, 3;0,1,2;, // define the normals 3;0,2,3;, 3;0,4,5;, 3;0,5,1;, 3;1,5,6;, 3;1,6,2;, 3;2,6,7;, 3;2,7,3;, 3;3,7,4;, 3;3,4,0;, 3;4,7,6;, 3;4,6,5;; } I dont quite follow this, what do you numbers in each place mean?, maybe Im too tired or slow or something, I know it seems like Im jumping into something without truly knowing what Im doing, thats why Im just looking for any help to get me somewhere Another question I have, is in an x file for a cube you''d have 8 vertices, but what would you do if you wanted a sphere? Well sorry if I wasted anyones time who read this, but Id appreciate any advice or help. Thanks a lot!

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Guest Anonymous Poster
I dont quite follow this, what do you numbers in each place mean?

>they''re index, like index after vertexes

Another question I have, is in an x file for a cube you''d have 8 vertices, but what would you do if you wanted a sphere?

>create sphere in 3DMAX and take a look at your x file. Number of points will of figure.

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