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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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nikuskwas

New Promo Video - Art Assets in action - [Unity 3D]

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Hello game developers!
 
I thought about stoping by and showing our latest assets in action. Although it is Unity optimised, all of these assets are exported as FBX and should be easily imported into any 3D engine out there. We are working on getting our website store ready so you guys don't have to go through Unity itself in order to get these goodies!
 

Please have a look at our video:
[video=youtube;iIh61oRxsAU]http://www.youtube.com/watch?v=iIh61oRxsAU[/video]
 
These are the assets that make up this video:
 
 
[url="http://u3d.as/content/cat-on-the-roof/toon-fantasy-trees-pack/3mQ"]Toon FantasyTrees Pack[/URL]
[url="http://u3d.as/content/cat-on-the-roof/toon-ruins-pack/2MB"]Toon Ruins Pack[/URL]
[url="http://u3d.as/content/cat-on-the-roof/toon-vegetation-pack-1/3mP"]Toon Vegetation Pack 1[/URL]
[url="http://u3d.as/content/cat-on-the-roof/toon-village-life-pack-1/3i8"]Toon VillageLife Pack 1[/URL]
 
 
Hope you enjoyed it!
 
Mr.Cat
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I like the art style in the video and think its an interesting choice to have actually modeled the light shafts into the tree models.

 

I know in UDK, volume lighting and light shafts are better handled in the engine itself for a more dynamic look, so I think it's a rather cool work around to get the desired look in Unity.

 

Also, the models look fairly low-poly, but in a good way. Whats the average poly count for say one of those trees?

I only really ask because a lot of polys can be used up in having those planes for leaf clusters and could be replaced with larger planes layers on top of each other, thus creating the look of depth.

 

But yeah, I think it looks pretty dang spiffy! biggrin.png  

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Thank you guys!

 

@DaveTroyer:

Actually, the godrays were made specifically for this demo reel. But yes, it's a nice and cheap way of doing VFX withouth blowing the engine or memory.

 

The trees are about 500 tris, with LOD for far away shots. The models are actually intended for RTS or side scroller games where the camera is somewhat farther away. But, eventually, you can also see how good it looks with an FPS game ;-)

 

I hope to see you guys around at our store!

 

Regards,

Mr.Cat

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